Properly link flecs library
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#ifndef ENTITY_EVENT_H
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#define ENTITY_EVENT_H
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/* This generated file contains includes for project dependencies */
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#include "entity_event/bake_config.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif
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@@ -0,0 +1,24 @@
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/*
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)
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(.)
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.|.
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| |
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_.--| |--._
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.-'; ;`-'& ; `&.
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\ & ; & &_/
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|"""---...---"""|
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\ | | | | | | | /
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`---.|.|.|.---'
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* This file is generated by bake.lang.c for your convenience. Headers of
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* dependencies will automatically show up in this file. Include bake_config.h
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* in your main project file. Do not edit! */
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#ifndef ENTITY_EVENT_BAKE_CONFIG_H
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#define ENTITY_EVENT_BAKE_CONFIG_H
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/* Headers of public dependencies */
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#include <flecs.h>
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#endif
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@@ -0,0 +1,11 @@
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{
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"id": "entity_event",
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"type": "application",
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"value": {
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"use": [
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"flecs"
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],
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"language": "c++",
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"public": false
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}
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}
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@@ -0,0 +1,55 @@
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#include <iostream>
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#include <entity_event.h>
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// Entity events are events that are emitted and observed for a specific entity.
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// They are a thin wrapper around regular observers, which match against queries
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// instead of single entities. While they work similarly under the hood, entity
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// events provide a much simpler API.
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//
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// An entity event only needs two pieces of data:
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// - The entity on which to emit the event
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// - The event to emit
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// An event without payload
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struct Click { };
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// An event with payload
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struct Resize {
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double width, height;
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};
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int main(int, char *[]) {
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flecs::world ecs;
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// Create a widget entity
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flecs::entity widget = ecs.entity("MyWidget");
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// Observe the Click event on the widget entity.
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widget.observe<Click>([]() {
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std::cout << "clicked!\n";
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});
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// Observers can have an entity argument that holds the event source.
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// This allows the same function to be reused for different entities.
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widget.observe<Click>([](flecs::entity src) {
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std::cout << "clicked on " << src.path() << "!\n";
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});
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// Observe the Resize event. Events with payload are passed as arguments
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// to the observer callback.
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widget.observe([](Resize& p) {
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std::cout << "resized to {"
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<< p.width << ", " << p.height << "}!\n";
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});
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// Emit the Click event
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widget.emit<Click>();
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// Emit the Resize event
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widget.emit<Resize>({100, 200});
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// Output
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// clicked!
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// clicked on ::MyWidget!
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// resized to {100, 200}!
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}
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