Properly link flecs library

This commit is contained in:
2023-11-09 11:38:29 +01:00
parent dc585396c3
commit 8edcf9305c
1392 changed files with 390081 additions and 164 deletions

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#include <simple_module.h>
#include <iostream>
int main(int, char *[]) {
flecs::world ecs;
ecs.import<simple::module>();
// Create system that uses component from module
ecs.system<const simple::Position>("PrintPosition")
.each([](const simple::Position& p) {
std::cout << "p = {" << p.x << ", " << p.y << "} (system)\n";
});
// Create entity with imported components
flecs::entity e = ecs.entity()
.set<simple::Position>({10, 20})
.set<simple::Velocity>({1, 1});
// Call progress which runs imported Move system
ecs.progress();
// Use component from module in operation
e.get([](const simple::Position& p) {
std::cout << "p = {" << p.x << ", " << p.y << "} (get)\n";
});
// Output:
// p = {11.000000, 22.000000} (system)
// p = {11.000000, 22.000000} (get)
}

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#include <simple_module.h>
namespace simple {
module::module(flecs::world& ecs) {
// Register module with world. The module entity will be created with the
// same hierarchy as the C++ namespaces (e.g. simple.module)
ecs.module<module>();
// All contents of the module are created inside the module's namespace, so
// the Position component will be created as simple.module.Position
// Component registration is optional, however by registering components
// inside the module constructor, they will be created inside the scope
// of the module.
ecs.component<Position>();
ecs.component<Velocity>();
ecs.system<Position, const Velocity>("Move")
.each([](Position& p, const Velocity& v) {
p.x += v.x;
p.y += v.y;
});
}
}