Properly link flecs library
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50
engine/libs/flecs/examples/cpp/hello_world/src/main.cpp
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50
engine/libs/flecs/examples/cpp/hello_world/src/main.cpp
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#include <hello_world.h>
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#include <iostream>
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// Component types
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struct Position {
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double x;
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double y;
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};
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struct Velocity {
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double x;
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double y;
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};
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// Tag types
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struct Eats { };
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struct Apples { };
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int main(int, char *[]) {
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// Create the world
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flecs::world ecs;
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// Register system
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ecs.system<Position, Velocity>()
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.each([](Position& p, Velocity& v) {
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p.x += v.x;
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p.y += v.y;
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});
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// Create an entity with name Bob, add Position and food preference
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flecs::entity Bob = ecs.entity("Bob")
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.set(Position{0, 0})
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.set(Velocity{1, 2})
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.add<Eats, Apples>();
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// Show us what you got
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std::cout << Bob.name() << "'s got [" << Bob.type().str() << "]\n";
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// Run systems twice. Usually this function is called once per frame
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ecs.progress();
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ecs.progress();
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// See if Bob has moved (he has)
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const Position *p = Bob.get<Position>();
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std::cout << Bob.name() << "'s position is {" << p->x << ", " << p->y << "}\n";
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// Output
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// Bob's got [Position, Velocity, (Identifier,Name), (Eats,Apples)]
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// Bob's position is {2, 4}
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}
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