Properly link flecs library
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5
engine/libs/flecs/examples/cpp/entities/hierarchy/.gitignore
vendored
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5
engine/libs/flecs/examples/cpp/entities/hierarchy/.gitignore
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.bake_cache
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.DS_Store
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.vscode
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gcov
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bin
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#ifndef HIERARCHY_H
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#define HIERARCHY_H
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/* This generated file contains includes for project dependencies */
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#include "hierarchy/bake_config.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif
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/*
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)
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(.)
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.|.
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| |
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_.--| |--._
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.-'; ;`-'& ; `&.
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\ & ; & &_/
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|"""---...---"""|
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\ | | | | | | | /
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`---.|.|.|.---'
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* This file is generated by bake.lang.c for your convenience. Headers of
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* dependencies will automatically show up in this file. Include bake_config.h
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* in your main project file. Do not edit! */
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#ifndef HIERARCHY_BAKE_CONFIG_H
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#define HIERARCHY_BAKE_CONFIG_H
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/* Headers of public dependencies */
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#include <flecs.h>
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#endif
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{
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"id": "hierarchy",
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"type": "application",
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"value": {
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"author": "Jane Doe",
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"description": "A simple hello world flecs application",
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"use": [
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"flecs"
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],
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"language": "c++"
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}
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}
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#include <hierarchy.h>
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#include <iostream>
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struct Position {
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double x, y;
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};
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struct Star { };
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struct Planet { };
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struct Moon { };
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void iterate_tree(flecs::entity e, Position p_parent = {0, 0}) {
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// Print hierarchical name of entity & the entity type
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std::cout << e.path() << " [" << e.type().str() << "]\n";
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// Get entity position
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const Position *p = e.get<Position>();
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// Calculate actual position
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Position p_actual = {p->x + p_parent.x, p->y + p_parent.y};
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std::cout << "{" << p_actual.x << ", " << p_actual.y << "}\n\n";
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// Iterate children recursively
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e.children([&](flecs::entity child) {
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iterate_tree(child, p_actual);
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});
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}
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int main(int, char *[]) {
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flecs::world ecs;
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// Create a simple hierarchy.
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// Hierarchies use ECS relationships and the builtin flecs::ChildOf relationship to
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// create entities as children of other entities.
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flecs::entity sun = ecs.entity("Sun")
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.add<Star>()
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.set<Position>({1, 1});
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ecs.entity("Mercury")
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.child_of(sun) // Shortcut for add(flecs::ChildOf, sun)
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.add<Planet>()
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.set<Position>({1, 1});
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ecs.entity("Venus")
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.child_of(sun)
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.add<Planet>()
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.set<Position>({2, 2});
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flecs::entity earth = ecs.entity("Earth")
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.child_of(sun)
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.add<Planet>()
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.set<Position>({3, 3});
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flecs::entity moon = ecs.entity("Moon")
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.child_of(earth)
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.add<Moon>()
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.set<Position>({0.1, 0.1});
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// Is the Moon a child of Earth?
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std::cout << "Child of Earth? " << moon.has(flecs::ChildOf, earth) << "\n\n";
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// Do a depth-first walk of the tree
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iterate_tree(sun);
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}
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