Properly link flecs library
This commit is contained in:
5
engine/libs/flecs/examples/cpp/entities/basics/.gitignore
vendored
Normal file
5
engine/libs/flecs/examples/cpp/entities/basics/.gitignore
vendored
Normal file
@@ -0,0 +1,5 @@
|
||||
.bake_cache
|
||||
.DS_Store
|
||||
.vscode
|
||||
gcov
|
||||
bin
|
||||
@@ -0,0 +1,16 @@
|
||||
#ifndef BASICS_H
|
||||
#define BASICS_H
|
||||
|
||||
/* This generated file contains includes for project dependencies */
|
||||
#include "basics/bake_config.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
/*
|
||||
)
|
||||
(.)
|
||||
.|.
|
||||
| |
|
||||
_.--| |--._
|
||||
.-'; ;`-'& ; `&.
|
||||
\ & ; & &_/
|
||||
|"""---...---"""|
|
||||
\ | | | | | | | /
|
||||
`---.|.|.|.---'
|
||||
|
||||
* This file is generated by bake.lang.c for your convenience. Headers of
|
||||
* dependencies will automatically show up in this file. Include bake_config.h
|
||||
* in your main project file. Do not edit! */
|
||||
|
||||
#ifndef BASICS_BAKE_CONFIG_H
|
||||
#define BASICS_BAKE_CONFIG_H
|
||||
|
||||
/* Headers of public dependencies */
|
||||
#include <flecs.h>
|
||||
|
||||
#endif
|
||||
|
||||
12
engine/libs/flecs/examples/cpp/entities/basics/project.json
Normal file
12
engine/libs/flecs/examples/cpp/entities/basics/project.json
Normal file
@@ -0,0 +1,12 @@
|
||||
{
|
||||
"id": "basics",
|
||||
"type": "application",
|
||||
"value": {
|
||||
"author": "Jane Doe",
|
||||
"description": "A simple hello world flecs application",
|
||||
"use": [
|
||||
"flecs"
|
||||
],
|
||||
"language": "c++"
|
||||
}
|
||||
}
|
||||
53
engine/libs/flecs/examples/cpp/entities/basics/src/main.cpp
Normal file
53
engine/libs/flecs/examples/cpp/entities/basics/src/main.cpp
Normal file
@@ -0,0 +1,53 @@
|
||||
#include <basics.h>
|
||||
#include <iostream>
|
||||
|
||||
struct Position {
|
||||
double x, y;
|
||||
};
|
||||
|
||||
struct Walking { };
|
||||
|
||||
int main(int, char *[]) {
|
||||
flecs::world ecs;
|
||||
|
||||
// Create an entity with name Bob
|
||||
flecs::entity bob = ecs.entity("Bob")
|
||||
// The set operation finds or creates a component, and sets it.
|
||||
// Components are automatically registered with the world.
|
||||
.set<Position>({10, 20})
|
||||
// The add operation adds a component without setting a value. This is
|
||||
// useful for tags, or when adding a component with its default value.
|
||||
.add<Walking>();
|
||||
|
||||
// Get the value for the Position component
|
||||
const Position* ptr = bob.get<Position>();
|
||||
std::cout << "{" << ptr->x << ", " << ptr->y << "}" << "\n";
|
||||
|
||||
// Overwrite the value of the Position component
|
||||
bob.set<Position>({20, 30});
|
||||
|
||||
// Create another named entity
|
||||
flecs::entity alice = ecs.entity("Alice")
|
||||
.set<Position>({10, 20});
|
||||
|
||||
// Add a tag after entity is created
|
||||
alice.add<Walking>();
|
||||
|
||||
// Print all of the components the entity has. This will output:
|
||||
// Position, Walking, (Identifier,Name)
|
||||
std::cout << "[" << alice.type().str() << "]" << "\n";
|
||||
|
||||
// Remove tag
|
||||
alice.remove<Walking>();
|
||||
|
||||
// Iterate all entities with Position
|
||||
ecs.each([](flecs::entity e, Position& p) {
|
||||
std::cout << e.name() << ": {" << p.x << ", " << p.y << "}" << "\n";
|
||||
});
|
||||
|
||||
// Output
|
||||
// {10, 20}
|
||||
// [Position, Walking, (Identifier,Name)]
|
||||
// Alice: {10, 20}
|
||||
// Bob: {20, 30}
|
||||
}
|
||||
Reference in New Issue
Block a user