Properly link flecs library
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#ifndef TIME_INTERVAL_H
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#define TIME_INTERVAL_H
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/* This generated file contains includes for project dependencies */
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#include "time_interval/bake_config.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif
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@@ -0,0 +1,24 @@
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/*
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)
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(.)
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.|.
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| |
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_.--| |--._
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.-'; ;`-'& ; `&.
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\ & ; & &_/
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|"""---...---"""|
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\ | | | | | | | /
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`---.|.|.|.---'
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* This file is generated by bake.lang.c for your convenience. Headers of
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* dependencies will automatically show up in this file. Include bake_config.h
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* in your main project file. Do not edit! */
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#ifndef TIME_INTERVAL_BAKE_CONFIG_H
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#define TIME_INTERVAL_BAKE_CONFIG_H
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/* Headers of public dependencies */
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#include <flecs.h>
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#endif
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@@ -0,0 +1,10 @@
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{
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"id": "time_interval",
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"type": "application",
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"value": {
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"use": [
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"flecs"
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],
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"public": false
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}
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}
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@@ -0,0 +1,51 @@
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#include <time_interval.h>
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#include <stdio.h>
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// This example shows how to run a system at a specified time interval.
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void Tick(ecs_iter_t *it) {
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printf("%s\n", ecs_get_name(it->world, it->system));
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}
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int main(int argc, char *argv[]) {
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ecs_world_t *ecs = ecs_init_w_args(argc, argv);
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// Create two systems that are running at different time intervals
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ecs_system(ecs, {
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.entity = ecs_entity(ecs, {
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.name = "Tick",
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.add = { ecs_dependson(EcsOnUpdate) } // run in OnUpdate phase
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}),
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.callback = Tick,
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.interval = 1.0 // time in seconds
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});
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ecs_system(ecs, {
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.entity = ecs_entity(ecs, {
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.name = "FastTick",
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.add = { ecs_dependson(EcsOnUpdate) }
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}),
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.callback = Tick,
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.interval = 0.5
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});
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// Run the main loop at 60 FPS
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ecs_set_target_fps(ecs, 60);
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while (ecs_progress(ecs, 0)) { }
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return ecs_fini(ecs);
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// Output
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// FastTick
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// Tick
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// FastTick
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// FastTick
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// Tick
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// FastTick
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// FastTick
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// Tick
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// FastTick
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// FastTick
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// ...
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}
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