Properly link flecs library
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37
engine/libs/flecs/examples/c/systems/target_fps/src/main.c
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37
engine/libs/flecs/examples/c/systems/target_fps/src/main.c
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#include <target_fps.h>
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#include <stdio.h>
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void PrintDeltaTime(ecs_iter_t *it) {
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// Print delta_time. The same value is passed to all systems.
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printf("delta_time: %f\n", (double)it->delta_time);
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}
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int main(int argc, char *argv[]) {
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ecs_world_t *ecs = ecs_init_w_args(argc, argv);
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// Create system that prints delta_time. This system doesn't query for any
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// components which means it won't match any entities, but will still be ran
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// once for each call to ecs_progress.
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ECS_SYSTEM(ecs, PrintDeltaTime, EcsOnUpdate, 0);
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// Set target FPS to 1 frame per second
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ecs_set_target_fps(ecs, 1);
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// Run 5 frames
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for (int i = 0; i < 5; i ++) {
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// To make sure the frame doesn't run faster than the specified target
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// FPS ecs_progress will insert a sleep if the measured delta_time is
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// smaller than 1 / target_fps.
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//
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// By default ecs_progress uses the sleep function provided by the OS
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// which is not always very accurate. If more accuracy is required the
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// sleep function of the OS API can be overridden with a custom one.
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//
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// If a value other than 0 is provided to the delta_time argument of
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// ecs_progress, this value will be used to calculate the length of
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// the sleep to insert.
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ecs_progress(ecs, 0);
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}
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return ecs_fini(ecs);
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}
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