Properly link flecs library

This commit is contained in:
2023-11-09 11:38:29 +01:00
parent dc585396c3
commit 8edcf9305c
1392 changed files with 390081 additions and 164 deletions

View File

@@ -0,0 +1,16 @@
#ifndef SYNC_POINT_DELETE_H
#define SYNC_POINT_DELETE_H
/* This generated file contains includes for project dependencies */
#include "sync_point_delete/bake_config.h"
#ifdef __cplusplus
extern "C" {
#endif
#ifdef __cplusplus
}
#endif
#endif

View File

@@ -0,0 +1,24 @@
/*
)
(.)
.|.
| |
_.--| |--._
.-'; ;`-'& ; `&.
\ & ; & &_/
|"""---...---"""|
\ | | | | | | | /
`---.|.|.|.---'
* This file is generated by bake.lang.c for your convenience. Headers of
* dependencies will automatically show up in this file. Include bake_config.h
* in your main project file. Do not edit! */
#ifndef SYNC_POINT_DELETE_BAKE_CONFIG_H
#define SYNC_POINT_DELETE_BAKE_CONFIG_H
/* Headers of public dependencies */
#include <flecs.h>
#endif

View File

@@ -0,0 +1,10 @@
{
"id": "sync_point_delete",
"type": "application",
"value": {
"use": [
"flecs"
],
"public": false
}
}

View File

@@ -0,0 +1,136 @@
#include <sync_point_delete.h>
#include <stdio.h>
typedef struct {
double x, y;
} Position, Velocity;
void Move(ecs_iter_t *it) {
Position *p = ecs_field(it, Position, 1);
const Velocity *v = ecs_field(it, const Velocity, 2);
for (int i = 0; i < it->count; i ++) {
p[i].x += v[i].x;
p[i].y += v[i].y;
}
}
void DeleteEntity(ecs_iter_t *it) {
const Position *p = ecs_field(it, Position, 1);
for (int i = 0; i < it->count; i ++) {
if (p[i].x >= 3) {
ecs_entity_t e = it->entities[i];
printf("Delete entity %s\n", ecs_get_name(it->world, e));
ecs_delete(it->world, e);
}
}
}
void PrintPosition(ecs_iter_t *it) {
const Position *p = ecs_field(it, const Position, 1);
for (int i = 0; i < it->count; i ++) {
printf("%s: {%f, %f}\n", ecs_get_name(it->world, it->entities[i]),
p[i].x, p[i].y);
}
}
int main(int argc, char *argv[]) {
ecs_world_t *ecs = ecs_init_w_args(argc, argv);
// This example shows how to annotate systems that delete entities, in a way
// that allows the scheduler to correctly insert sync points. See the
// sync_point example for more details on sync points.
//
// While annotating a system for a delete operation follows the same
// design as other operations, one key difference is that a system often
// does not know which components a to be deleted entity has. This makes it
// impossible to annotate the system in advance for specific components.
//
// To ensure the scheduler is still able to insert the correct sync points,
// a system can use a wildcard to indicate that any component could be
// modified by the system, which forces the scheduler to insert a sync.
ECS_COMPONENT(ecs, Position);
ECS_COMPONENT(ecs, Velocity);
// Basic move system.
ECS_SYSTEM(ecs, Move, EcsOnUpdate, Position, [in] Velocity);
// Delete entities when p.x >= 3. Add wildcard annotation to indicate any
// component could be written by the system. Position itself is added as
// const, since inside the system we're only reading it.
//
// Note how the system uses the same annotations as the sync_point example.
ECS_SYSTEM(ecs, DeleteEntity, EcsOnUpdate, [in] Position, [out] *());
// Print resulting Position
ECS_SYSTEM(ecs, PrintPosition, EcsPostUpdate, [in] Position);
// Create a few test entities for a Position, Velocity query
ecs_entity_t e1 = ecs_new_entity(ecs, "e1");
ecs_set(ecs, e1, Position, {0, 0});
ecs_set(ecs, e1, Velocity, {1, 2});
ecs_entity_t e2 = ecs_new_entity(ecs, "e2");
ecs_set(ecs, e2, Position, {1, 2});
ecs_set(ecs, e2, Velocity, {1, 2});
// Run systems. Debug logging enables us to see the generated schedule
ecs_log_set_level(1);
while (ecs_progress(ecs, 0.0f)) {
if (!ecs_count(ecs, Position)) {
break; // No more entities left with Position
}
}
ecs_log_set_level(-1); // Restore so we don't get world cleanup logs
// Output:
// info: pipeline rebuild:
// info: | schedule: threading: 0, staging: 1:
// info: | | system Move
// info: | | system DeleteEntity
// info: | | merge
// info: | schedule: threading: 0, staging: 1:
// info: | | system PrintPosition
// info: | | merge
// e1: {1, 2}
// e2: {2, 4}
// Delete entity e2
// e1: {2, 4}
// Delete entity e1
// info: system Move deactivated
// info: system DeleteEntity deactivated
// info: system PrintPosition deactivated
//
// Removing the wildcard annotation from the DeleteEntity system will
// remove the first sync point.
//
// Note how after both entities are deleted, all three systems are
// deactivated. This happens when there are no matching entities for a
// system. A deactivated system is not ran by the scheduler, which reduces
// overhead.
//
// To create the same system with ecs_system_init, do:
// ecs_system_init(ecs, &(ecs_system_desc_t){
// .query.filter.terms = {
// {
// .id = ecs_id(Position),
// .inout = EcsIn
// },
// {
// .id = EcsWildcard,
// .inout = EcsOut,
// .src.flags = EcsIsEntity
// }
// },
// .entity = {
// .name = "DeleteEntity",
// .add = {ecs_dependson(EcsOnUpdate)}
// },
// .callback = DeleteEntity
// });
return ecs_fini(ecs);
}