Properly link flecs library
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#ifndef SYNC_POINT_H
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#define SYNC_POINT_H
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/* This generated file contains includes for project dependencies */
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#include "sync_point/bake_config.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif
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@@ -0,0 +1,24 @@
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/*
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)
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(.)
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.|.
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| |
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_.--| |--._
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.-'; ;`-'& ; `&.
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\ & ; & &_/
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|"""---...---"""|
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\ | | | | | | | /
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`---.|.|.|.---'
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* This file is generated by bake.lang.c for your convenience. Headers of
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* dependencies will automatically show up in this file. Include bake_config.h
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* in your main project file. Do not edit! */
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#ifndef SYNC_POINT_BAKE_CONFIG_H
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#define SYNC_POINT_BAKE_CONFIG_H
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/* Headers of public dependencies */
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#include <flecs.h>
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#endif
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10
engine/libs/flecs/examples/c/systems/sync_point/project.json
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10
engine/libs/flecs/examples/c/systems/sync_point/project.json
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{
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"id": "sync_point",
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"type": "application",
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"value": {
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"use": [
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"flecs"
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],
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"public": false
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}
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}
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121
engine/libs/flecs/examples/c/systems/sync_point/src/main.c
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121
engine/libs/flecs/examples/c/systems/sync_point/src/main.c
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#include <sync_point.h>
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#include <stdio.h>
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typedef struct {
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double x, y;
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} Position, Velocity;
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// Forward declare components so they can be accessed from systems
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ECS_COMPONENT_DECLARE(Position);
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ECS_COMPONENT_DECLARE(Velocity);
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void SetVelocity(ecs_iter_t *it) {
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for (int i = 0; i < it->count; i ++) {
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ecs_set(it->world, it->entities[i], Velocity, {1, 2});
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}
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}
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void Move(ecs_iter_t *it) {
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Position *p = ecs_field(it, Position, 1);
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const Velocity *v = ecs_field(it, const Velocity, 2);
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for (int i = 0; i < it->count; i ++) {
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p[i].x += v[i].x;
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p[i].y += v[i].y;
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}
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}
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void PrintPosition(ecs_iter_t *it) {
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const Position *p = ecs_field(it, const Position, 1);
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for (int i = 0; i < it->count; i ++) {
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printf("%s: {%f, %f}\n", ecs_get_name(it->world, it->entities[i]),
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p[i].x, p[i].y);
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}
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}
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int main(int argc, char *argv[]) {
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ecs_world_t *ecs = ecs_init_w_args(argc, argv);
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ECS_COMPONENT_DEFINE(ecs, Position);
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ECS_COMPONENT_DEFINE(ecs, Velocity);
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// System that sets velocity using set<T> for entities with Position.
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// While systems are progressing, operations like set<T> are deferred until
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// it is safe to merge. By default this merge happens at the end of the
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// frame, but we can annotate systems to give the scheduler more information
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// about what it's doing, which allows it to insert sync points earlier.
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//
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// The parentheses after Velocity indicate that the component is not used
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// to match entities, while [out] indicates that it is written. A subsequent
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// system that accesses the component will cause the scheduler to insert a
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// sync point.
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//
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// Note that sync points are never necessary/inserted for systems that write
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// components provided by their signature, as these writes directly happen
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// in the ECS storage and are never deferred.
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//
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// The [none] annotation for Position tells the scheduler that while we
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// want to match entities with Position, we're not interested in reading or
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// writing the component value.
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ECS_SYSTEM(ecs, SetVelocity, EcsOnUpdate, [none] Position, [out] Velocity());
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// This system reads Velocity, which causes the insertion of a sync point.
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ECS_SYSTEM(ecs, Move, EcsOnUpdate, Position, [in] Velocity);
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// Print resulting Position
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ECS_SYSTEM(ecs, PrintPosition, EcsPostUpdate, [in] Position);
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// Create a few test entities for a Position, Velocity query
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ecs_entity_t e1 = ecs_new_entity(ecs, "e1");
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ecs_set(ecs, e1, Position, {10, 20});
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ecs_set(ecs, e1, Velocity, {1, 2});
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ecs_entity_t e2 = ecs_new_entity(ecs, "e2");
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ecs_set(ecs, e2, Position, {10, 20});
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ecs_set(ecs, e2, Velocity, {3, 4});
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// Run systems. Debug logging enables us to see the generated schedule
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ecs_log_set_level(1);
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ecs_progress(ecs, 0.0f);
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ecs_log_set_level(-1); // Restore so we don't get world cleanup logs
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// Output:
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// info: pipeline rebuild:
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// info: | schedule: threading: 0, staging: 1:
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// info: | | system SetVelocity
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// info: | | merge
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// info: | schedule: threading: 0, staging: 1:
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// info: | | system Move
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// info: | | system PrintPosition
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// info: | | merge
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// e1: {11.000000, 22.000000}
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// e2: {11.000000, 22.000000}
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//
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// The "merge" lines indicate sync points.
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//
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// Removing the '[out] Velocity()' annotation from the system will remove
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// the first sync point from the schedule.
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//
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// To create the same system with ecs_system_init, do:
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// ecs_system_init(ecs, &(ecs_system_desc_t){
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// .query.filter.terms = {
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// {
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// .id = ecs_id(Position),
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// .inout = EcsInOutNone
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// },
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// {
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// .id = ecs_id(Velocity),
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// .inout = EcsOut,
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// .src.flags = EcsIsEntity
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// }
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// },
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// .entity = {
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// .name = "SetVelocity",
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// .add = {ecs_dependson(EcsOnUpdate)}
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// },
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// .callback = SetVelocity
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// });
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return ecs_fini(ecs);
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}
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