Properly link flecs library

This commit is contained in:
2023-11-09 11:38:29 +01:00
parent dc585396c3
commit 8edcf9305c
1392 changed files with 390081 additions and 164 deletions

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#ifndef SYNC_POINT_H
#define SYNC_POINT_H
/* This generated file contains includes for project dependencies */
#include "sync_point/bake_config.h"
#ifdef __cplusplus
extern "C" {
#endif
#ifdef __cplusplus
}
#endif
#endif

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/*
)
(.)
.|.
| |
_.--| |--._
.-'; ;`-'& ; `&.
\ & ; & &_/
|"""---...---"""|
\ | | | | | | | /
`---.|.|.|.---'
* This file is generated by bake.lang.c for your convenience. Headers of
* dependencies will automatically show up in this file. Include bake_config.h
* in your main project file. Do not edit! */
#ifndef SYNC_POINT_BAKE_CONFIG_H
#define SYNC_POINT_BAKE_CONFIG_H
/* Headers of public dependencies */
#include <flecs.h>
#endif

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{
"id": "sync_point",
"type": "application",
"value": {
"use": [
"flecs"
],
"public": false
}
}

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#include <sync_point.h>
#include <stdio.h>
typedef struct {
double x, y;
} Position, Velocity;
// Forward declare components so they can be accessed from systems
ECS_COMPONENT_DECLARE(Position);
ECS_COMPONENT_DECLARE(Velocity);
void SetVelocity(ecs_iter_t *it) {
for (int i = 0; i < it->count; i ++) {
ecs_set(it->world, it->entities[i], Velocity, {1, 2});
}
}
void Move(ecs_iter_t *it) {
Position *p = ecs_field(it, Position, 1);
const Velocity *v = ecs_field(it, const Velocity, 2);
for (int i = 0; i < it->count; i ++) {
p[i].x += v[i].x;
p[i].y += v[i].y;
}
}
void PrintPosition(ecs_iter_t *it) {
const Position *p = ecs_field(it, const Position, 1);
for (int i = 0; i < it->count; i ++) {
printf("%s: {%f, %f}\n", ecs_get_name(it->world, it->entities[i]),
p[i].x, p[i].y);
}
}
int main(int argc, char *argv[]) {
ecs_world_t *ecs = ecs_init_w_args(argc, argv);
ECS_COMPONENT_DEFINE(ecs, Position);
ECS_COMPONENT_DEFINE(ecs, Velocity);
// System that sets velocity using set<T> for entities with Position.
// While systems are progressing, operations like set<T> are deferred until
// it is safe to merge. By default this merge happens at the end of the
// frame, but we can annotate systems to give the scheduler more information
// about what it's doing, which allows it to insert sync points earlier.
//
// The parentheses after Velocity indicate that the component is not used
// to match entities, while [out] indicates that it is written. A subsequent
// system that accesses the component will cause the scheduler to insert a
// sync point.
//
// Note that sync points are never necessary/inserted for systems that write
// components provided by their signature, as these writes directly happen
// in the ECS storage and are never deferred.
//
// The [none] annotation for Position tells the scheduler that while we
// want to match entities with Position, we're not interested in reading or
// writing the component value.
ECS_SYSTEM(ecs, SetVelocity, EcsOnUpdate, [none] Position, [out] Velocity());
// This system reads Velocity, which causes the insertion of a sync point.
ECS_SYSTEM(ecs, Move, EcsOnUpdate, Position, [in] Velocity);
// Print resulting Position
ECS_SYSTEM(ecs, PrintPosition, EcsPostUpdate, [in] Position);
// Create a few test entities for a Position, Velocity query
ecs_entity_t e1 = ecs_new_entity(ecs, "e1");
ecs_set(ecs, e1, Position, {10, 20});
ecs_set(ecs, e1, Velocity, {1, 2});
ecs_entity_t e2 = ecs_new_entity(ecs, "e2");
ecs_set(ecs, e2, Position, {10, 20});
ecs_set(ecs, e2, Velocity, {3, 4});
// Run systems. Debug logging enables us to see the generated schedule
ecs_log_set_level(1);
ecs_progress(ecs, 0.0f);
ecs_log_set_level(-1); // Restore so we don't get world cleanup logs
// Output:
// info: pipeline rebuild:
// info: | schedule: threading: 0, staging: 1:
// info: | | system SetVelocity
// info: | | merge
// info: | schedule: threading: 0, staging: 1:
// info: | | system Move
// info: | | system PrintPosition
// info: | | merge
// e1: {11.000000, 22.000000}
// e2: {11.000000, 22.000000}
//
// The "merge" lines indicate sync points.
//
// Removing the '[out] Velocity()' annotation from the system will remove
// the first sync point from the schedule.
//
// To create the same system with ecs_system_init, do:
// ecs_system_init(ecs, &(ecs_system_desc_t){
// .query.filter.terms = {
// {
// .id = ecs_id(Position),
// .inout = EcsInOutNone
// },
// {
// .id = ecs_id(Velocity),
// .inout = EcsOut,
// .src.flags = EcsIsEntity
// }
// },
// .entity = {
// .name = "SetVelocity",
// .add = {ecs_dependson(EcsOnUpdate)}
// },
// .callback = SetVelocity
// });
return ecs_fini(ecs);
}