Properly link flecs library
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#include <startup_system.h>
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#include <stdio.h>
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// Startup systems are systems registered with the EcsOnStart phase, and are
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// only ran during the first frame. Just like with regular phases, custom phases
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// can depend on the EcsOnStart phase (see custom_phases example). Phases that
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// depend on EcsOnStart are also only ran during the first frame.
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//
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// Other than that, startup systems behave just like regular systems (they can
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// match components, can introduce merge points), with as only exception that
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// they are guaranteed to always run on the main thread.
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void Startup(ecs_iter_t *it) {
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printf("%s\n", ecs_get_name(it->world, it->system));
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}
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void Update(ecs_iter_t *it) {
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printf("%s\n", ecs_get_name(it->world, it->system));
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}
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int main(int argc, char *argv[]) {
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ecs_world_t *ecs = ecs_init_w_args(argc, argv);
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// Startup system
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ECS_SYSTEM(ecs, Startup, EcsOnStart, 0);
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// Regular system
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ECS_SYSTEM(ecs, Update, EcsOnUpdate, 0);
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// First frame. This runs both the Startup and Update systems
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ecs_progress(ecs, 0.0f);
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// Second frame. This runs only the Update system
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ecs_progress(ecs, 0.0f);
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return ecs_fini(ecs);
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// Output
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// Startup
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// Update
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// Update
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}
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