Properly link flecs library

This commit is contained in:
2023-11-09 11:38:29 +01:00
parent dc585396c3
commit 8edcf9305c
1392 changed files with 390081 additions and 164 deletions

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#include <custom_runner.h>
#include <stdio.h>
// Systems can be created with a custom run function that takes control over the
// entire iteration. By default, a system is invoked once per matched table,
// which means the function can be called multiple times per frame. In some
// cases that's inconvenient, like when a system has things it needs to do only
// once per frame. For these use cases, the run callback can be used which is
// called once per frame per system.
typedef struct {
double x, y;
} Position, Velocity;
void Move(ecs_iter_t *it) {
printf("Move begin\n");
// In a run function we have to manually iterate through the query results.
// Note that this code looks the same as iterating a query.
while (ecs_query_next(it)) {
// Inside the loop the code looks the same as for a regular system
Position *p = ecs_field(it, Position, 1);
const Velocity *v = ecs_field(it, Velocity, 2);
for (int i = 0; i < it->count; i ++) {
p[i].x += v[i].x;
p[i].y += v[i].y;
printf("%s: {%f, %f}\n", ecs_get_name(it->world, it->entities[i]),
p[i].x, p[i].y);
}
}
printf("Move end\n");
}
int main(int argc, char *argv[]) {
ecs_world_t *ecs = ecs_init_w_args(argc, argv);
ECS_COMPONENT(ecs, Position);
ECS_COMPONENT(ecs, Velocity);
// Create a system for Position, Velocity
ecs_entity_t move = ecs_system(ecs, {
.query.filter.terms = {
{ .id = ecs_id(Position) },
{ .id = ecs_id(Velocity), .inout = EcsIn }
},
.run = Move // use .run instead of .callback
});
// C applications can also use the ECS_SYSTEM convenience macro:
// ECS_SYSTEM(ecs, Move, 0, Position, [in] Velocity);
// Create a few test entities for a Position, Velocity query
ecs_entity_t e1 = ecs_new_entity(ecs, "e1");
ecs_set(ecs, e1, Position, {10, 20});
ecs_set(ecs, e1, Velocity, {1, 2});
ecs_entity_t e2 = ecs_new_entity(ecs, "e2");
ecs_set(ecs, e2, Position, {10, 20});
ecs_set(ecs, e2, Velocity, {3, 4});
// This entity will not match as it does not have Position, Velocity
ecs_entity_t e3 = ecs_new_entity(ecs, "e3");
ecs_set(ecs, e3, Position, {10, 20});
// Run the system
ecs_run(ecs, move, 0.0f, NULL);
return ecs_fini(ecs);
// Output
// Move begin
// e1: {11.000000, 22.000000}
// e2: {13.000000, 24.000000}
// Move end
}