Properly link flecs library
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#ifndef CUSTOM_RUNNER_H
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#define CUSTOM_RUNNER_H
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/* This generated file contains includes for project dependencies */
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#include "custom_runner/bake_config.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif
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@@ -0,0 +1,24 @@
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/*
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)
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(.)
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.|.
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| |
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_.--| |--._
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.-'; ;`-'& ; `&.
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\ & ; & &_/
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|"""---...---"""|
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\ | | | | | | | /
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`---.|.|.|.---'
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* This file is generated by bake.lang.c for your convenience. Headers of
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* dependencies will automatically show up in this file. Include bake_config.h
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* in your main project file. Do not edit! */
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#ifndef CUSTOM_RUNNER_BAKE_CONFIG_H
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#define CUSTOM_RUNNER_BAKE_CONFIG_H
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/* Headers of public dependencies */
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#include <flecs.h>
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#endif
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@@ -0,0 +1,10 @@
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{
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"id": "custom_runner",
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"type": "application",
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"value": {
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"use": [
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"flecs"
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],
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"public": false
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}
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}
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@@ -0,0 +1,77 @@
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#include <custom_runner.h>
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#include <stdio.h>
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// Systems can be created with a custom run function that takes control over the
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// entire iteration. By default, a system is invoked once per matched table,
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// which means the function can be called multiple times per frame. In some
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// cases that's inconvenient, like when a system has things it needs to do only
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// once per frame. For these use cases, the run callback can be used which is
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// called once per frame per system.
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typedef struct {
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double x, y;
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} Position, Velocity;
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void Move(ecs_iter_t *it) {
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printf("Move begin\n");
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// In a run function we have to manually iterate through the query results.
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// Note that this code looks the same as iterating a query.
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while (ecs_query_next(it)) {
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// Inside the loop the code looks the same as for a regular system
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Position *p = ecs_field(it, Position, 1);
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const Velocity *v = ecs_field(it, Velocity, 2);
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for (int i = 0; i < it->count; i ++) {
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p[i].x += v[i].x;
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p[i].y += v[i].y;
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printf("%s: {%f, %f}\n", ecs_get_name(it->world, it->entities[i]),
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p[i].x, p[i].y);
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}
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}
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printf("Move end\n");
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}
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int main(int argc, char *argv[]) {
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ecs_world_t *ecs = ecs_init_w_args(argc, argv);
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ECS_COMPONENT(ecs, Position);
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ECS_COMPONENT(ecs, Velocity);
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// Create a system for Position, Velocity
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ecs_entity_t move = ecs_system(ecs, {
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.query.filter.terms = {
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{ .id = ecs_id(Position) },
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{ .id = ecs_id(Velocity), .inout = EcsIn }
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},
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.run = Move // use .run instead of .callback
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});
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// C applications can also use the ECS_SYSTEM convenience macro:
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// ECS_SYSTEM(ecs, Move, 0, Position, [in] Velocity);
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// Create a few test entities for a Position, Velocity query
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ecs_entity_t e1 = ecs_new_entity(ecs, "e1");
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ecs_set(ecs, e1, Position, {10, 20});
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ecs_set(ecs, e1, Velocity, {1, 2});
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ecs_entity_t e2 = ecs_new_entity(ecs, "e2");
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ecs_set(ecs, e2, Position, {10, 20});
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ecs_set(ecs, e2, Velocity, {3, 4});
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// This entity will not match as it does not have Position, Velocity
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ecs_entity_t e3 = ecs_new_entity(ecs, "e3");
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ecs_set(ecs, e3, Position, {10, 20});
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// Run the system
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ecs_run(ecs, move, 0.0f, NULL);
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return ecs_fini(ecs);
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// Output
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// Move begin
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// e1: {11.000000, 22.000000}
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// e2: {13.000000, 24.000000}
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// Move end
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}
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