Properly link flecs library

This commit is contained in:
2023-11-09 11:38:29 +01:00
parent dc585396c3
commit 8edcf9305c
1392 changed files with 390081 additions and 164 deletions

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#include <custom_pipeline.h>
#include <stdio.h>
// Custom pipelines make it possible for applications to override which systems
// are ran by a pipeline and how they are ordered. Pipelines are queries under
// the hood, and custom pipelines override the query used for system matching.
// If you only want to use custom phases in addition or in place of the builtin
// phases see the custom_phases and custom_phases_no_builtin examples, as this
// does not require using a custom pipeline.
// Dummy system
void Sys(ecs_iter_t *it) {
(void)it;
printf("System ran!\n");
}
int main(int argc, char *argv[]) {
ecs_world_t *ecs = ecs_init_w_args(argc, argv);
ECS_TAG(ecs, Physics);
// Create a pipeline that matches systems with Physics. Note that this
// pipeline does not require the use of phases (see custom_phases) or of the
// DependsOn relationship.
ecs_entity_t pipeline = ecs_pipeline(ecs, {
.query.filter.terms = {
{ .id = EcsSystem }, // Mandatory, must always match systems
{ .id = Physics }
}
});
// Configure the world to use the custom pipeline
ecs_set_pipeline(ecs, pipeline);
// Create system with Physics tag
ECS_SYSTEM(ecs, Sys, Physics, 0);
// Runs the pipeline & system
ecs_progress(ecs, 0);
return ecs_fini(ecs);
// Output
// System ran!
}