Properly link flecs library

This commit is contained in:
2023-11-09 11:38:29 +01:00
parent dc585396c3
commit 8edcf9305c
1392 changed files with 390081 additions and 164 deletions

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#ifndef CUSTOM_PIPELINE_H
#define CUSTOM_PIPELINE_H
/* This generated file contains includes for project dependencies */
#include "custom_pipeline/bake_config.h"
#ifdef __cplusplus
extern "C" {
#endif
#ifdef __cplusplus
}
#endif
#endif

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/*
)
(.)
.|.
| |
_.--| |--._
.-'; ;`-'& ; `&.
\ & ; & &_/
|"""---...---"""|
\ | | | | | | | /
`---.|.|.|.---'
* This file is generated by bake.lang.c for your convenience. Headers of
* dependencies will automatically show up in this file. Include bake_config.h
* in your main project file. Do not edit! */
#ifndef CUSTOM_PIPELINE_BAKE_CONFIG_H
#define CUSTOM_PIPELINE_BAKE_CONFIG_H
/* Headers of public dependencies */
#include <flecs.h>
#endif

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{
"id": "custom_pipeline",
"type": "application",
"value": {
"use": [
"flecs"
],
"public": false
}
}

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#include <custom_pipeline.h>
#include <stdio.h>
// Custom pipelines make it possible for applications to override which systems
// are ran by a pipeline and how they are ordered. Pipelines are queries under
// the hood, and custom pipelines override the query used for system matching.
// If you only want to use custom phases in addition or in place of the builtin
// phases see the custom_phases and custom_phases_no_builtin examples, as this
// does not require using a custom pipeline.
// Dummy system
void Sys(ecs_iter_t *it) {
(void)it;
printf("System ran!\n");
}
int main(int argc, char *argv[]) {
ecs_world_t *ecs = ecs_init_w_args(argc, argv);
ECS_TAG(ecs, Physics);
// Create a pipeline that matches systems with Physics. Note that this
// pipeline does not require the use of phases (see custom_phases) or of the
// DependsOn relationship.
ecs_entity_t pipeline = ecs_pipeline(ecs, {
.query.filter.terms = {
{ .id = EcsSystem }, // Mandatory, must always match systems
{ .id = Physics }
}
});
// Configure the world to use the custom pipeline
ecs_set_pipeline(ecs, pipeline);
// Create system with Physics tag
ECS_SYSTEM(ecs, Sys, Physics, 0);
// Runs the pipeline & system
ecs_progress(ecs, 0);
return ecs_fini(ecs);
// Output
// System ran!
}