Properly link flecs library

This commit is contained in:
2023-11-09 11:38:29 +01:00
parent dc585396c3
commit 8edcf9305c
1392 changed files with 390081 additions and 164 deletions

View File

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#include <basics.h>
#include <stdio.h>
typedef struct {
double x, y;
} Position, Velocity;
void Move(ecs_iter_t *it) {
Position *p = ecs_field(it, Position, 1);
const Velocity *v = ecs_field(it, Velocity, 2);
for (int i = 0; i < it->count; i ++) {
p[i].x += v[i].x;
p[i].y += v[i].y;
printf("%s: {%f, %f}\n", ecs_get_name(it->world, it->entities[i]),
p[i].x, p[i].y);
}
}
int main(int argc, char *argv[]) {
ecs_world_t *ecs = ecs_init_w_args(argc, argv);
ECS_COMPONENT(ecs, Position);
ECS_COMPONENT(ecs, Velocity);
// Create a system for Position, Velocity.
ecs_entity_t move = ecs_system(ecs, {
// Systems are entities, and by initializing the .entity field we can
// set some additional properties for the system like a name. While this
// is not mandatory, it makes a system easier to find in tools like the
// explorer (https://www.flecs.dev/explorer/).
.entity = ecs_entity(ecs, {
.name = "Move"
}),
.query.filter.terms = {
{ .id = ecs_id(Position) },
{ .id = ecs_id(Velocity), .inout = EcsIn }
},
.callback = Move
});
// C applications can also use the ECS_SYSTEM convenience macro:
// ECS_SYSTEM(ecs, Move, 0, Position, [in] Velocity);
// Create a few test entities for a Position, Velocity query
ecs_entity_t e1 = ecs_new_entity(ecs, "e1");
ecs_set(ecs, e1, Position, {10, 20});
ecs_set(ecs, e1, Velocity, {1, 2});
ecs_entity_t e2 = ecs_new_entity(ecs, "e2");
ecs_set(ecs, e2, Position, {10, 20});
ecs_set(ecs, e2, Velocity, {3, 4});
// This entity will not match as it does not have Position, Velocity
ecs_entity_t e3 = ecs_new_entity(ecs, "e3");
ecs_set(ecs, e3, Position, {10, 20});
// Run the system
ecs_run(ecs, move, 0.0f, NULL);
return ecs_fini(ecs);
}