Properly link flecs library
This commit is contained in:
16
engine/libs/flecs/examples/c/systems/basics/include/basics.h
Normal file
16
engine/libs/flecs/examples/c/systems/basics/include/basics.h
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@@ -0,0 +1,16 @@
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#ifndef BASICS_H
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#define BASICS_H
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/* This generated file contains includes for project dependencies */
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#include "basics/bake_config.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif
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@@ -0,0 +1,24 @@
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/*
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)
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(.)
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.|.
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| |
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_.--| |--._
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.-'; ;`-'& ; `&.
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\ & ; & &_/
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|"""---...---"""|
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\ | | | | | | | /
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`---.|.|.|.---'
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* This file is generated by bake.lang.c for your convenience. Headers of
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* dependencies will automatically show up in this file. Include bake_config.h
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* in your main project file. Do not edit! */
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#ifndef BASICS_BAKE_CONFIG_H
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#define BASICS_BAKE_CONFIG_H
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/* Headers of public dependencies */
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#include <flecs.h>
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#endif
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12
engine/libs/flecs/examples/c/systems/basics/project.json
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12
engine/libs/flecs/examples/c/systems/basics/project.json
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@@ -0,0 +1,12 @@
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{
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"id": "basics",
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"type": "application",
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"value": {
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"author": "Jane Doe",
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"description": "A simple hello world flecs application",
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"use": [
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"flecs"
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],
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"public": false
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}
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}
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62
engine/libs/flecs/examples/c/systems/basics/src/main.c
Normal file
62
engine/libs/flecs/examples/c/systems/basics/src/main.c
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@@ -0,0 +1,62 @@
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#include <basics.h>
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#include <stdio.h>
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typedef struct {
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double x, y;
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} Position, Velocity;
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void Move(ecs_iter_t *it) {
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Position *p = ecs_field(it, Position, 1);
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const Velocity *v = ecs_field(it, Velocity, 2);
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for (int i = 0; i < it->count; i ++) {
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p[i].x += v[i].x;
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p[i].y += v[i].y;
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printf("%s: {%f, %f}\n", ecs_get_name(it->world, it->entities[i]),
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p[i].x, p[i].y);
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}
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}
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int main(int argc, char *argv[]) {
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ecs_world_t *ecs = ecs_init_w_args(argc, argv);
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ECS_COMPONENT(ecs, Position);
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ECS_COMPONENT(ecs, Velocity);
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// Create a system for Position, Velocity.
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ecs_entity_t move = ecs_system(ecs, {
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// Systems are entities, and by initializing the .entity field we can
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// set some additional properties for the system like a name. While this
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// is not mandatory, it makes a system easier to find in tools like the
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// explorer (https://www.flecs.dev/explorer/).
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.entity = ecs_entity(ecs, {
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.name = "Move"
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}),
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.query.filter.terms = {
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{ .id = ecs_id(Position) },
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{ .id = ecs_id(Velocity), .inout = EcsIn }
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},
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.callback = Move
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});
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// C applications can also use the ECS_SYSTEM convenience macro:
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// ECS_SYSTEM(ecs, Move, 0, Position, [in] Velocity);
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// Create a few test entities for a Position, Velocity query
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ecs_entity_t e1 = ecs_new_entity(ecs, "e1");
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ecs_set(ecs, e1, Position, {10, 20});
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ecs_set(ecs, e1, Velocity, {1, 2});
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ecs_entity_t e2 = ecs_new_entity(ecs, "e2");
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ecs_set(ecs, e2, Position, {10, 20});
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ecs_set(ecs, e2, Velocity, {3, 4});
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// This entity will not match as it does not have Position, Velocity
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ecs_entity_t e3 = ecs_new_entity(ecs, "e3");
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ecs_set(ecs, e3, Position, {10, 20});
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// Run the system
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ecs_run(ecs, move, 0.0f, NULL);
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return ecs_fini(ecs);
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}
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@@ -0,0 +1,16 @@
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#ifndef CUSTOM_PHASES_H
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#define CUSTOM_PHASES_H
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/* This generated file contains includes for project dependencies */
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#include "custom_phases/bake_config.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif
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@@ -0,0 +1,24 @@
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/*
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)
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(.)
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.|.
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||||
| |
|
||||
_.--| |--._
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||||
.-'; ;`-'& ; `&.
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\ & ; & &_/
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||||
|"""---...---"""|
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||||
\ | | | | | | | /
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`---.|.|.|.---'
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||||
|
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* This file is generated by bake.lang.c for your convenience. Headers of
|
||||
* dependencies will automatically show up in this file. Include bake_config.h
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||||
* in your main project file. Do not edit! */
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||||
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#ifndef CUSTOM_PHASES_BAKE_CONFIG_H
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#define CUSTOM_PHASES_BAKE_CONFIG_H
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/* Headers of public dependencies */
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#include <flecs.h>
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#endif
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@@ -0,0 +1,10 @@
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{
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"id": "custom_phases",
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"type": "application",
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"value": {
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"use": [
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"flecs"
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],
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"public": false
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}
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}
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@@ -0,0 +1,58 @@
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#include <custom_phases.h>
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#include <stdio.h>
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// This application demonstrates how to use custom phases for systems. The
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// default pipeline will automatically run systems for custom phases as long as
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// they have the EcsPhase tag.
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// Dummy system
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void Sys(ecs_iter_t *it) {
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printf("system %s\n", ecs_get_name(it->world, it->system));
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}
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int main(int argc, char *argv[]) {
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ecs_world_t *ecs = ecs_init_w_args(argc, argv);
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// Create two custom phases that branch off of EcsOnUpdate. Note that the
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// phases have the Phase tag, which is necessary for the builtin pipeline
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// to discover which systems it should run.
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ecs_entity_t Physics = ecs_new_w_id(ecs, EcsPhase);
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ecs_entity_t Collisions = ecs_new_w_id(ecs, EcsPhase);
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ecs_add_pair(ecs, Physics, EcsDependsOn, EcsOnUpdate);
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ecs_add_pair(ecs, Collisions, EcsDependsOn, Physics);
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// Create 3 dummy systems.
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ecs_system(ecs, {
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.entity = ecs_entity(ecs, {
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.name = "CollisionSystem",
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.add = { ecs_dependson(Collisions) }
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}),
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.callback = Sys
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});
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ecs_system(ecs, {
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.entity = ecs_entity(ecs, {
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.name = "PhysicsSystem",
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.add = { ecs_dependson(Physics) }
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}),
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.callback = Sys
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});
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ecs_system(ecs, {
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.entity = ecs_entity(ecs, {
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.name = "GameSystem",
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.add = { ecs_dependson(EcsOnUpdate) }
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}),
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.callback = Sys
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});
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// Run pipeline
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ecs_progress(ecs, 0);
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return ecs_fini(ecs);
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// Output
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// system GameSystem
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// system PhysicsSystem
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// system CollisionSystem
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}
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@@ -0,0 +1,16 @@
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#ifndef CUSTOM_PHASES_NO_BUILTIN_H
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#define CUSTOM_PHASES_NO_BUILTIN_H
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/* This generated file contains includes for project dependencies */
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#include "custom_phases_no_builtin/bake_config.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif
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@@ -0,0 +1,24 @@
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/*
|
||||
)
|
||||
(.)
|
||||
.|.
|
||||
| |
|
||||
_.--| |--._
|
||||
.-'; ;`-'& ; `&.
|
||||
\ & ; & &_/
|
||||
|"""---...---"""|
|
||||
\ | | | | | | | /
|
||||
`---.|.|.|.---'
|
||||
|
||||
* This file is generated by bake.lang.c for your convenience. Headers of
|
||||
* dependencies will automatically show up in this file. Include bake_config.h
|
||||
* in your main project file. Do not edit! */
|
||||
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#ifndef CUSTOM_PHASES_NO_BUILTIN_BAKE_CONFIG_H
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#define CUSTOM_PHASES_NO_BUILTIN_BAKE_CONFIG_H
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/* Headers of public dependencies */
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#include <flecs.h>
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#endif
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@@ -0,0 +1,10 @@
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{
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"id": "custom_phases_no_builtin",
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"type": "application",
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"value": {
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"use": [
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"flecs"
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],
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"public": false
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}
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}
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@@ -0,0 +1,59 @@
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#include <custom_phases_no_builtin.h>
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#include <stdio.h>
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// This application demonstrates how to use custom phases for systems, without
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// using or branching off of the builtin pipelines.
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// Dummy system
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void Sys(ecs_iter_t *it) {
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printf("system %s\n", ecs_get_name(it->world, it->system));
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}
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int main(int argc, char *argv[]) {
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ecs_world_t *ecs = ecs_init_w_args(argc, argv);
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// Create three custom phases. Note that the two phases have the Phase tag,
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// which is necessary for the builtin pipeline to discover which systems it
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// should run.
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ecs_entity_t Update = ecs_new_w_id(ecs, EcsPhase);
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ecs_entity_t Physics = ecs_new_w_id(ecs, EcsPhase);
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ecs_entity_t Collisions = ecs_new_w_id(ecs, EcsPhase);
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ecs_add_pair(ecs, Physics, EcsDependsOn, Update);
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ecs_add_pair(ecs, Collisions, EcsDependsOn, Physics);
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// Create 3 dummy systems.
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ecs_system(ecs, {
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.entity = ecs_entity(ecs, {
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.name = "CollisionSystem",
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.add = { ecs_dependson(Collisions) }
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}),
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.callback = Sys
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});
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ecs_system(ecs, {
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.entity = ecs_entity(ecs, {
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.name = "PhysicsSystem",
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.add = { ecs_dependson(Physics) }
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}),
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.callback = Sys
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||||
});
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ecs_system(ecs, {
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.entity = ecs_entity(ecs, {
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.name = "GameSystem",
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.add = { ecs_dependson(Update) }
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}),
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.callback = Sys
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});
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// Run pipeline
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ecs_progress(ecs, 0);
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return ecs_fini(ecs);
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// Output
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// system GameSystem
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// system PhysicsSystem
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// system CollisionSystem
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}
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@@ -0,0 +1,16 @@
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#ifndef CUSTOM_PIPELINE_H
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||||
#define CUSTOM_PIPELINE_H
|
||||
|
||||
/* This generated file contains includes for project dependencies */
|
||||
#include "custom_pipeline/bake_config.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
/*
|
||||
)
|
||||
(.)
|
||||
.|.
|
||||
| |
|
||||
_.--| |--._
|
||||
.-'; ;`-'& ; `&.
|
||||
\ & ; & &_/
|
||||
|"""---...---"""|
|
||||
\ | | | | | | | /
|
||||
`---.|.|.|.---'
|
||||
|
||||
* This file is generated by bake.lang.c for your convenience. Headers of
|
||||
* dependencies will automatically show up in this file. Include bake_config.h
|
||||
* in your main project file. Do not edit! */
|
||||
|
||||
#ifndef CUSTOM_PIPELINE_BAKE_CONFIG_H
|
||||
#define CUSTOM_PIPELINE_BAKE_CONFIG_H
|
||||
|
||||
/* Headers of public dependencies */
|
||||
#include <flecs.h>
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"id": "custom_pipeline",
|
||||
"type": "application",
|
||||
"value": {
|
||||
"use": [
|
||||
"flecs"
|
||||
],
|
||||
"public": false
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
#include <custom_pipeline.h>
|
||||
#include <stdio.h>
|
||||
|
||||
// Custom pipelines make it possible for applications to override which systems
|
||||
// are ran by a pipeline and how they are ordered. Pipelines are queries under
|
||||
// the hood, and custom pipelines override the query used for system matching.
|
||||
|
||||
// If you only want to use custom phases in addition or in place of the builtin
|
||||
// phases see the custom_phases and custom_phases_no_builtin examples, as this
|
||||
// does not require using a custom pipeline.
|
||||
|
||||
// Dummy system
|
||||
void Sys(ecs_iter_t *it) {
|
||||
(void)it;
|
||||
|
||||
printf("System ran!\n");
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
ecs_world_t *ecs = ecs_init_w_args(argc, argv);
|
||||
|
||||
ECS_TAG(ecs, Physics);
|
||||
|
||||
// Create a pipeline that matches systems with Physics. Note that this
|
||||
// pipeline does not require the use of phases (see custom_phases) or of the
|
||||
// DependsOn relationship.
|
||||
ecs_entity_t pipeline = ecs_pipeline(ecs, {
|
||||
.query.filter.terms = {
|
||||
{ .id = EcsSystem }, // Mandatory, must always match systems
|
||||
{ .id = Physics }
|
||||
}
|
||||
});
|
||||
|
||||
// Configure the world to use the custom pipeline
|
||||
ecs_set_pipeline(ecs, pipeline);
|
||||
|
||||
// Create system with Physics tag
|
||||
ECS_SYSTEM(ecs, Sys, Physics, 0);
|
||||
|
||||
// Runs the pipeline & system
|
||||
ecs_progress(ecs, 0);
|
||||
|
||||
return ecs_fini(ecs);
|
||||
|
||||
// Output
|
||||
// System ran!
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
#ifndef CUSTOM_RUNNER_H
|
||||
#define CUSTOM_RUNNER_H
|
||||
|
||||
/* This generated file contains includes for project dependencies */
|
||||
#include "custom_runner/bake_config.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
/*
|
||||
)
|
||||
(.)
|
||||
.|.
|
||||
| |
|
||||
_.--| |--._
|
||||
.-'; ;`-'& ; `&.
|
||||
\ & ; & &_/
|
||||
|"""---...---"""|
|
||||
\ | | | | | | | /
|
||||
`---.|.|.|.---'
|
||||
|
||||
* This file is generated by bake.lang.c for your convenience. Headers of
|
||||
* dependencies will automatically show up in this file. Include bake_config.h
|
||||
* in your main project file. Do not edit! */
|
||||
|
||||
#ifndef CUSTOM_RUNNER_BAKE_CONFIG_H
|
||||
#define CUSTOM_RUNNER_BAKE_CONFIG_H
|
||||
|
||||
/* Headers of public dependencies */
|
||||
#include <flecs.h>
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"id": "custom_runner",
|
||||
"type": "application",
|
||||
"value": {
|
||||
"use": [
|
||||
"flecs"
|
||||
],
|
||||
"public": false
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,77 @@
|
||||
#include <custom_runner.h>
|
||||
#include <stdio.h>
|
||||
|
||||
// Systems can be created with a custom run function that takes control over the
|
||||
// entire iteration. By default, a system is invoked once per matched table,
|
||||
// which means the function can be called multiple times per frame. In some
|
||||
// cases that's inconvenient, like when a system has things it needs to do only
|
||||
// once per frame. For these use cases, the run callback can be used which is
|
||||
// called once per frame per system.
|
||||
|
||||
typedef struct {
|
||||
double x, y;
|
||||
} Position, Velocity;
|
||||
|
||||
void Move(ecs_iter_t *it) {
|
||||
printf("Move begin\n");
|
||||
|
||||
// In a run function we have to manually iterate through the query results.
|
||||
// Note that this code looks the same as iterating a query.
|
||||
while (ecs_query_next(it)) {
|
||||
// Inside the loop the code looks the same as for a regular system
|
||||
Position *p = ecs_field(it, Position, 1);
|
||||
const Velocity *v = ecs_field(it, Velocity, 2);
|
||||
|
||||
for (int i = 0; i < it->count; i ++) {
|
||||
p[i].x += v[i].x;
|
||||
p[i].y += v[i].y;
|
||||
printf("%s: {%f, %f}\n", ecs_get_name(it->world, it->entities[i]),
|
||||
p[i].x, p[i].y);
|
||||
}
|
||||
}
|
||||
|
||||
printf("Move end\n");
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
ecs_world_t *ecs = ecs_init_w_args(argc, argv);
|
||||
|
||||
ECS_COMPONENT(ecs, Position);
|
||||
ECS_COMPONENT(ecs, Velocity);
|
||||
|
||||
// Create a system for Position, Velocity
|
||||
ecs_entity_t move = ecs_system(ecs, {
|
||||
.query.filter.terms = {
|
||||
{ .id = ecs_id(Position) },
|
||||
{ .id = ecs_id(Velocity), .inout = EcsIn }
|
||||
},
|
||||
.run = Move // use .run instead of .callback
|
||||
});
|
||||
|
||||
// C applications can also use the ECS_SYSTEM convenience macro:
|
||||
// ECS_SYSTEM(ecs, Move, 0, Position, [in] Velocity);
|
||||
|
||||
// Create a few test entities for a Position, Velocity query
|
||||
ecs_entity_t e1 = ecs_new_entity(ecs, "e1");
|
||||
ecs_set(ecs, e1, Position, {10, 20});
|
||||
ecs_set(ecs, e1, Velocity, {1, 2});
|
||||
|
||||
ecs_entity_t e2 = ecs_new_entity(ecs, "e2");
|
||||
ecs_set(ecs, e2, Position, {10, 20});
|
||||
ecs_set(ecs, e2, Velocity, {3, 4});
|
||||
|
||||
// This entity will not match as it does not have Position, Velocity
|
||||
ecs_entity_t e3 = ecs_new_entity(ecs, "e3");
|
||||
ecs_set(ecs, e3, Position, {10, 20});
|
||||
|
||||
// Run the system
|
||||
ecs_run(ecs, move, 0.0f, NULL);
|
||||
|
||||
return ecs_fini(ecs);
|
||||
|
||||
// Output
|
||||
// Move begin
|
||||
// e1: {11.000000, 22.000000}
|
||||
// e2: {13.000000, 24.000000}
|
||||
// Move end
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
#ifndef DELTA_TIME_H
|
||||
#define DELTA_TIME_H
|
||||
|
||||
/* This generated file contains includes for project dependencies */
|
||||
#include "delta_time/bake_config.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
/*
|
||||
)
|
||||
(.)
|
||||
.|.
|
||||
| |
|
||||
_.--| |--._
|
||||
.-'; ;`-'& ; `&.
|
||||
\ & ; & &_/
|
||||
|"""---...---"""|
|
||||
\ | | | | | | | /
|
||||
`---.|.|.|.---'
|
||||
|
||||
* This file is generated by bake.lang.c for your convenience. Headers of
|
||||
* dependencies will automatically show up in this file. Include bake_config.h
|
||||
* in your main project file. Do not edit! */
|
||||
|
||||
#ifndef DELTA_TIME_BAKE_CONFIG_H
|
||||
#define DELTA_TIME_BAKE_CONFIG_H
|
||||
|
||||
/* Headers of public dependencies */
|
||||
#include <flecs.h>
|
||||
|
||||
#endif
|
||||
|
||||
12
engine/libs/flecs/examples/c/systems/delta_time/project.json
Normal file
12
engine/libs/flecs/examples/c/systems/delta_time/project.json
Normal file
@@ -0,0 +1,12 @@
|
||||
{
|
||||
"id": "delta_time",
|
||||
"type": "application",
|
||||
"value": {
|
||||
"author": "Jane Doe",
|
||||
"description": "A simple hello world flecs application",
|
||||
"use": [
|
||||
"flecs"
|
||||
],
|
||||
"public": false
|
||||
}
|
||||
}
|
||||
31
engine/libs/flecs/examples/c/systems/delta_time/src/main.c
Normal file
31
engine/libs/flecs/examples/c/systems/delta_time/src/main.c
Normal file
@@ -0,0 +1,31 @@
|
||||
#include <delta_time.h>
|
||||
#include <stdio.h>
|
||||
|
||||
void PrintDeltaTime(ecs_iter_t *it) {
|
||||
// Print delta_time. The same value is passed to all systems.
|
||||
printf("delta_time: %f\n", (double)it->delta_time);
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
ecs_world_t *ecs = ecs_init_w_args(argc, argv);
|
||||
|
||||
// Create system that prints delta_time. This system doesn't query for any
|
||||
// components which means it won't match any entities, but will still be ran
|
||||
// once for each call to ecs_progress.
|
||||
ECS_SYSTEM(ecs, PrintDeltaTime, EcsOnUpdate, 0);
|
||||
|
||||
// Call progress with 0.0f for the delta_time parameter. This will cause
|
||||
// ecs_progress to measure the time passed since the last frame. The
|
||||
// delta_time of the first frame is a best guess (16ms).
|
||||
ecs_progress(ecs, 0.0f);
|
||||
|
||||
// The following calls should print a delta_time of approximately 100ms
|
||||
|
||||
ecs_os_sleep(0, 100 * 1000 * 1000);
|
||||
ecs_progress(ecs, 0.0f);
|
||||
|
||||
ecs_os_sleep(0, 100 * 1000 * 1000);
|
||||
ecs_progress(ecs, 0.0f);
|
||||
|
||||
return ecs_fini(ecs);
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
#ifndef MUTATE_ENTITY_H
|
||||
#define MUTATE_ENTITY_H
|
||||
|
||||
/* This generated file contains includes for project dependencies */
|
||||
#include "mutate_entity/bake_config.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
/*
|
||||
)
|
||||
(.)
|
||||
.|.
|
||||
| |
|
||||
_.--| |--._
|
||||
.-'; ;`-'& ; `&.
|
||||
\ & ; & &_/
|
||||
|"""---...---"""|
|
||||
\ | | | | | | | /
|
||||
`---.|.|.|.---'
|
||||
|
||||
* This file is generated by bake.lang.c for your convenience. Headers of
|
||||
* dependencies will automatically show up in this file. Include bake_config.h
|
||||
* in your main project file. Do not edit! */
|
||||
|
||||
#ifndef MUTATE_ENTITY_BAKE_CONFIG_H
|
||||
#define MUTATE_ENTITY_BAKE_CONFIG_H
|
||||
|
||||
/* Headers of public dependencies */
|
||||
#include <flecs.h>
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"id": "mutate_entity",
|
||||
"type": "application",
|
||||
"value": {
|
||||
"use": [
|
||||
"flecs"
|
||||
],
|
||||
"public": false
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,83 @@
|
||||
#include <mutate_entity.h>
|
||||
#include <stdio.h>
|
||||
|
||||
typedef struct {
|
||||
double value;
|
||||
} Timeout;
|
||||
|
||||
// System that deletes an entity after a timeout expires
|
||||
void Expire(ecs_iter_t *it) {
|
||||
Timeout *t = ecs_field(it, Timeout, 1);
|
||||
|
||||
for (int i = 0; i < it->count; i ++) {
|
||||
t[i].value -= (double)it->delta_time;
|
||||
if (t[i].value <= 0) {
|
||||
// When deleting the entity, use the world provided by the iterator.
|
||||
|
||||
// To make sure that the storage doesn't change while a system is
|
||||
// iterating entities, and multiple threads can safely access the
|
||||
// data, mutations (like a delete) are added to a command queue and
|
||||
// executed when it's safe to do so.
|
||||
|
||||
// A system should not use the world pointer that is provided by the
|
||||
// ecs_init function, as this will throw an error that the world is
|
||||
// in readonly mode (try replacing it->world with it->real_world).
|
||||
ecs_delete(it->world, it->entities[i]);
|
||||
printf("Expire: %s deleted!\n", ecs_get_name(
|
||||
it->world, it->entities[i]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// System that prints remaining expiry time
|
||||
void PrintExpire(ecs_iter_t *it) {
|
||||
Timeout *t = ecs_field(it, Timeout, 1);
|
||||
|
||||
for (int i = 0; i < it->count; i ++) {
|
||||
printf("PrintExpire: %s has %.2f seconds left\n", ecs_get_name(
|
||||
it->world, it->entities[i]), t[i].value);
|
||||
}
|
||||
}
|
||||
|
||||
// Observer that triggers when the component is actually removed
|
||||
void Expired(ecs_iter_t *it) {
|
||||
for (int i = 0; i < it->count; i ++) {
|
||||
printf("Expired: %s actually deleted\n", ecs_get_name(
|
||||
it->world, it->entities[i]));
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
ecs_world_t *world = ecs_init_w_args(argc, argv);
|
||||
|
||||
ECS_COMPONENT(world, Timeout);
|
||||
ECS_SYSTEM(world, Expire, EcsOnUpdate, Timeout);
|
||||
ECS_SYSTEM(world, PrintExpire, EcsOnUpdate, [in] Timeout);
|
||||
ECS_OBSERVER(world, Expired, EcsOnRemove, Timeout);
|
||||
|
||||
// Create entity that expires after 3 seconds
|
||||
ecs_entity_t e = ecs_set_name(world, 0, "MyEntity");
|
||||
ecs_set(world, e, Timeout, { 3.0 });
|
||||
|
||||
ecs_set_target_fps(world, 1);
|
||||
|
||||
while ( ecs_progress(world, 0)) {
|
||||
// If entity is no longer alive, exit
|
||||
if (!ecs_is_alive(world, e)) {
|
||||
break;
|
||||
}
|
||||
|
||||
printf("Tick...\n");
|
||||
}
|
||||
|
||||
// Output:
|
||||
// PrintExpire: MyEntity has 2.00 seconds left
|
||||
// Tick...
|
||||
// PrintExpire: MyEntity has 0.98 seconds left
|
||||
// Tick...
|
||||
// Expire: MyEntity deleted!
|
||||
// PrintExpire: MyEntity has -0.02 seconds left
|
||||
// Expired: MyEntity actually deleted
|
||||
|
||||
return ecs_fini(world);
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
#ifndef NO_READONLY_H
|
||||
#define NO_READONLY_H
|
||||
|
||||
/* This generated file contains includes for project dependencies */
|
||||
#include "no_readonly/bake_config.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
/*
|
||||
)
|
||||
(.)
|
||||
.|.
|
||||
| |
|
||||
_.--| |--._
|
||||
.-'; ;`-'& ; `&.
|
||||
\ & ; & &_/
|
||||
|"""---...---"""|
|
||||
\ | | | | | | | /
|
||||
`---.|.|.|.---'
|
||||
|
||||
* This file is generated by bake.lang.c for your convenience. Headers of
|
||||
* dependencies will automatically show up in this file. Include bake_config.h
|
||||
* in your main project file. Do not edit! */
|
||||
|
||||
#ifndef NO_READONLY_BAKE_CONFIG_H
|
||||
#define NO_READONLY_BAKE_CONFIG_H
|
||||
|
||||
/* Headers of public dependencies */
|
||||
#include <flecs.h>
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"id": "no_readonly",
|
||||
"type": "application",
|
||||
"value": {
|
||||
"use": [
|
||||
"flecs"
|
||||
],
|
||||
"public": false
|
||||
}
|
||||
}
|
||||
133
engine/libs/flecs/examples/c/systems/no_readonly/src/main.c
Normal file
133
engine/libs/flecs/examples/c/systems/no_readonly/src/main.c
Normal file
@@ -0,0 +1,133 @@
|
||||
#include <no_readonly.h>
|
||||
#include <stdio.h>
|
||||
|
||||
// When an application calls ecs_progress(), the world is put in readonly mode.
|
||||
// This ensures that systems (on multiple threads) can safely iterate
|
||||
// components, without having to worry about components moving around while
|
||||
// they're being read. This has as side effect that any operations (like adding
|
||||
// or removing components) are not visible until the end of the frame (see the
|
||||
// sync_point example for more details).
|
||||
// Sometimes this is not what you want, and you need a change to be visible
|
||||
// immediately. For these use cases, applications can use a no_readonly system.
|
||||
// This temporarily takes the world out of readonly mode, so a system can make
|
||||
// changes that are directly visible.
|
||||
// Because they mutate the world directly, no_readonly systems are never ran on
|
||||
// more than one thread, and no other systems are ran at the same time.
|
||||
|
||||
ECS_DECLARE(Waiter);
|
||||
ECS_DECLARE(Plate);
|
||||
|
||||
// System that assigns plates to waiter. By making this system no_readonly
|
||||
// plate assignments are assigned directly (not deferred) to waiters, which
|
||||
// ensures that we won't assign plates to the same waiter more than once.
|
||||
void AssignPlate(ecs_iter_t *it) {
|
||||
ecs_world_t *ecs = it->world;
|
||||
ecs_query_t *q_waiter = it->ctx; // Get query from system context
|
||||
|
||||
// Iterate unassigned plates
|
||||
for (int i = 0; i < it->count; i ++) {
|
||||
ecs_entity_t plate = it->entities[i];
|
||||
|
||||
// Find an available waiter
|
||||
ecs_iter_t qit = ecs_query_iter(ecs, q_waiter);
|
||||
ecs_entity_t waiter = ecs_iter_first(&qit); // Get first matching entity
|
||||
if (waiter) {
|
||||
// An available waiter was found, assign a plate to it so that the
|
||||
// next plate will no longer find it.
|
||||
// The defer_suspend function temporarily suspends deferring
|
||||
// operations, which ensures that our plate is assigned immediately.
|
||||
// Even though this is a no_readonly system, defering is still
|
||||
// enabled by default, as adding/removing components to the entities
|
||||
// being iterated would intefere with the system iterator.
|
||||
ecs_defer_suspend(ecs);
|
||||
ecs_add_pair(ecs, waiter, Plate, plate);
|
||||
ecs_defer_resume(ecs);
|
||||
|
||||
// Now that defering is resumed, we can safely also add the waiter
|
||||
// to the plate. We can't do this while defering is suspended,
|
||||
// because the plate is the entity we're currently iterating, and
|
||||
// we don't want to move it to a different table while we're
|
||||
// iterating it.
|
||||
ecs_add_pair(ecs, plate, Waiter, waiter);
|
||||
|
||||
printf("Assigned %s to %s!\n",
|
||||
ecs_get_name(ecs, waiter),
|
||||
ecs_get_name(ecs, plate));
|
||||
|
||||
// Note that we use defer suspend/resume here instead of end/begin.
|
||||
// This ensures that we don't merge the enqueued commands for the
|
||||
// plates, which shouldn't be merged before we're done iterating.
|
||||
} else {
|
||||
// No available waiters, can't assign the plate
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
ecs_world_t *ecs = ecs_init_w_args(argc, argv);
|
||||
|
||||
ECS_TAG_DEFINE(ecs, Waiter);
|
||||
ECS_TAG_DEFINE(ecs, Plate);
|
||||
|
||||
// Create query to find all waiters without a plate
|
||||
ecs_query_t *q_waiter = ecs_query(ecs, {
|
||||
.filter.terms = {
|
||||
{ .id = Waiter },
|
||||
{ .id = ecs_pair(Plate, EcsWildcard), .oper = EcsNot }
|
||||
}
|
||||
});
|
||||
|
||||
// Find all plates without a Waiter
|
||||
ecs_system(ecs, {
|
||||
.entity = ecs_entity(ecs, {
|
||||
.name = "AssignPlate",
|
||||
.add = { ecs_dependson(EcsOnUpdate) }
|
||||
}),
|
||||
.query.filter.terms = {
|
||||
{ .id = Plate },
|
||||
{ .id = ecs_pair(Waiter, EcsWildcard), .oper = EcsNot }
|
||||
},
|
||||
.callback = AssignPlate,
|
||||
.ctx = q_waiter,
|
||||
.no_readonly = true // disable readonly mode for this system
|
||||
});
|
||||
|
||||
// Create a few plates and waiters
|
||||
ecs_entity_t waiter_1 = ecs_entity(ecs, {
|
||||
.name = "waiter_1",
|
||||
.add = { Waiter }
|
||||
});
|
||||
/* ecs_entity_t waiter_2 = */ ecs_entity(ecs, { // silence unused warning
|
||||
.name = "waiter_2",
|
||||
.add = { Waiter }
|
||||
});
|
||||
/* ecs_entity_t waiter_3 = */ ecs_entity(ecs, {
|
||||
.name = "waiter_3",
|
||||
.add = { Waiter }
|
||||
});
|
||||
|
||||
/* ecs_entity_t plate_1 = */ ecs_entity(ecs, {
|
||||
.name = "plate_1",
|
||||
.add = { Plate }
|
||||
});
|
||||
ecs_entity_t plate_2 = ecs_entity(ecs, {
|
||||
.name = "plate_2",
|
||||
.add = { Plate, ecs_pair(Waiter, waiter_1) } // already assigned
|
||||
});
|
||||
/* ecs_entity_t plate_3 = */ ecs_entity(ecs, {
|
||||
.name = "plate_3",
|
||||
.add = { Plate }
|
||||
});
|
||||
|
||||
// Also assign plate_2 to waiter_1
|
||||
ecs_add_pair(ecs, waiter_1, Plate, plate_2);
|
||||
|
||||
// Run the system
|
||||
ecs_progress(ecs, 0);
|
||||
|
||||
return ecs_fini(ecs);
|
||||
|
||||
// Output:
|
||||
// Assigned waiter_3 to plate_1!
|
||||
// Assigned waiter_2 to plate_3!
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
#ifndef PIPELINE_H
|
||||
#define PIPELINE_H
|
||||
|
||||
/* This generated file contains includes for project dependencies */
|
||||
#include "pipeline/bake_config.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
/*
|
||||
)
|
||||
(.)
|
||||
.|.
|
||||
| |
|
||||
_.--| |--._
|
||||
.-'; ;`-'& ; `&.
|
||||
\ & ; & &_/
|
||||
|"""---...---"""|
|
||||
\ | | | | | | | /
|
||||
`---.|.|.|.---'
|
||||
|
||||
* This file is generated by bake.lang.c for your convenience. Headers of
|
||||
* dependencies will automatically show up in this file. Include bake_config.h
|
||||
* in your main project file. Do not edit! */
|
||||
|
||||
#ifndef PIPELINE_BAKE_CONFIG_H
|
||||
#define PIPELINE_BAKE_CONFIG_H
|
||||
|
||||
/* Headers of public dependencies */
|
||||
#include <flecs.h>
|
||||
|
||||
#endif
|
||||
|
||||
12
engine/libs/flecs/examples/c/systems/pipeline/project.json
Normal file
12
engine/libs/flecs/examples/c/systems/pipeline/project.json
Normal file
@@ -0,0 +1,12 @@
|
||||
{
|
||||
"id": "pipeline",
|
||||
"type": "application",
|
||||
"value": {
|
||||
"author": "Jane Doe",
|
||||
"description": "A simple hello world flecs application",
|
||||
"use": [
|
||||
"flecs"
|
||||
],
|
||||
"public": false
|
||||
}
|
||||
}
|
||||
54
engine/libs/flecs/examples/c/systems/pipeline/src/main.c
Normal file
54
engine/libs/flecs/examples/c/systems/pipeline/src/main.c
Normal file
@@ -0,0 +1,54 @@
|
||||
#include <pipeline.h>
|
||||
#include <stdio.h>
|
||||
|
||||
typedef struct {
|
||||
double x, y;
|
||||
} Position, Velocity;
|
||||
|
||||
void Move(ecs_iter_t *it) {
|
||||
Position *p = ecs_field(it, Position, 1);
|
||||
const Velocity *v = ecs_field(it, const Velocity, 2);
|
||||
|
||||
for (int i = 0; i < it->count; i ++) {
|
||||
p[i].x += v[i].x;
|
||||
p[i].y += v[i].y;
|
||||
}
|
||||
}
|
||||
|
||||
void PrintPosition(ecs_iter_t *it) {
|
||||
const Position *p = ecs_field(it, const Position, 1);
|
||||
|
||||
for (int i = 0; i < it->count; i ++) {
|
||||
printf("%s: {%f, %f}\n", ecs_get_name(it->world, it->entities[i]),
|
||||
p[i].x, p[i].y);
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
ecs_world_t *ecs = ecs_init_w_args(argc, argv);
|
||||
|
||||
ECS_COMPONENT(ecs, Position);
|
||||
ECS_COMPONENT(ecs, Velocity);
|
||||
|
||||
// Create system for moving an entity in the EcsOnUpdate phase
|
||||
ECS_SYSTEM(ecs, Move, EcsOnUpdate, Position, [in] Velocity);
|
||||
|
||||
// Create system for printing a Position in the EcsPostUpdate phase
|
||||
ECS_SYSTEM(ecs, PrintPosition, EcsPostUpdate, [in] Position);
|
||||
|
||||
// Create a few test entities for a Position, Velocity query
|
||||
ecs_entity_t e1 = ecs_new_entity(ecs, "e1");
|
||||
ecs_set(ecs, e1, Position, {10, 20});
|
||||
ecs_set(ecs, e1, Velocity, {1, 2});
|
||||
|
||||
ecs_entity_t e2 = ecs_new_entity(ecs, "e2");
|
||||
ecs_set(ecs, e2, Position, {10, 20});
|
||||
ecs_set(ecs, e2, Velocity, {3, 4});
|
||||
|
||||
// Run the default pipeline. This will run all systems ordered by their
|
||||
// phase. Systems within the same phase are ran in declaration order. This
|
||||
// function is usually called in a loop.
|
||||
ecs_progress(ecs, 0.0f);
|
||||
|
||||
return ecs_fini(ecs);
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
#ifndef STARTUP_SYSTEM_H
|
||||
#define STARTUP_SYSTEM_H
|
||||
|
||||
/* This generated file contains includes for project dependencies */
|
||||
#include "startup_system/bake_config.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
/*
|
||||
)
|
||||
(.)
|
||||
.|.
|
||||
| |
|
||||
_.--| |--._
|
||||
.-'; ;`-'& ; `&.
|
||||
\ & ; & &_/
|
||||
|"""---...---"""|
|
||||
\ | | | | | | | /
|
||||
`---.|.|.|.---'
|
||||
|
||||
* This file is generated by bake.lang.c for your convenience. Headers of
|
||||
* dependencies will automatically show up in this file. Include bake_config.h
|
||||
* in your main project file. Do not edit! */
|
||||
|
||||
#ifndef STARTUP_SYSTEM_BAKE_CONFIG_H
|
||||
#define STARTUP_SYSTEM_BAKE_CONFIG_H
|
||||
|
||||
/* Headers of public dependencies */
|
||||
#include <flecs.h>
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"id": "startup_system",
|
||||
"type": "application",
|
||||
"value": {
|
||||
"use": [
|
||||
"flecs"
|
||||
],
|
||||
"public": false
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
#include <startup_system.h>
|
||||
#include <stdio.h>
|
||||
|
||||
// Startup systems are systems registered with the EcsOnStart phase, and are
|
||||
// only ran during the first frame. Just like with regular phases, custom phases
|
||||
// can depend on the EcsOnStart phase (see custom_phases example). Phases that
|
||||
// depend on EcsOnStart are also only ran during the first frame.
|
||||
//
|
||||
// Other than that, startup systems behave just like regular systems (they can
|
||||
// match components, can introduce merge points), with as only exception that
|
||||
// they are guaranteed to always run on the main thread.
|
||||
|
||||
void Startup(ecs_iter_t *it) {
|
||||
printf("%s\n", ecs_get_name(it->world, it->system));
|
||||
}
|
||||
|
||||
void Update(ecs_iter_t *it) {
|
||||
printf("%s\n", ecs_get_name(it->world, it->system));
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
ecs_world_t *ecs = ecs_init_w_args(argc, argv);
|
||||
|
||||
// Startup system
|
||||
ECS_SYSTEM(ecs, Startup, EcsOnStart, 0);
|
||||
|
||||
// Regular system
|
||||
ECS_SYSTEM(ecs, Update, EcsOnUpdate, 0);
|
||||
|
||||
// First frame. This runs both the Startup and Update systems
|
||||
ecs_progress(ecs, 0.0f);
|
||||
|
||||
// Second frame. This runs only the Update system
|
||||
ecs_progress(ecs, 0.0f);
|
||||
|
||||
return ecs_fini(ecs);
|
||||
|
||||
// Output
|
||||
// Startup
|
||||
// Update
|
||||
// Update
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
#ifndef SYNC_POINT_H
|
||||
#define SYNC_POINT_H
|
||||
|
||||
/* This generated file contains includes for project dependencies */
|
||||
#include "sync_point/bake_config.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
/*
|
||||
)
|
||||
(.)
|
||||
.|.
|
||||
| |
|
||||
_.--| |--._
|
||||
.-'; ;`-'& ; `&.
|
||||
\ & ; & &_/
|
||||
|"""---...---"""|
|
||||
\ | | | | | | | /
|
||||
`---.|.|.|.---'
|
||||
|
||||
* This file is generated by bake.lang.c for your convenience. Headers of
|
||||
* dependencies will automatically show up in this file. Include bake_config.h
|
||||
* in your main project file. Do not edit! */
|
||||
|
||||
#ifndef SYNC_POINT_BAKE_CONFIG_H
|
||||
#define SYNC_POINT_BAKE_CONFIG_H
|
||||
|
||||
/* Headers of public dependencies */
|
||||
#include <flecs.h>
|
||||
|
||||
#endif
|
||||
|
||||
10
engine/libs/flecs/examples/c/systems/sync_point/project.json
Normal file
10
engine/libs/flecs/examples/c/systems/sync_point/project.json
Normal file
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"id": "sync_point",
|
||||
"type": "application",
|
||||
"value": {
|
||||
"use": [
|
||||
"flecs"
|
||||
],
|
||||
"public": false
|
||||
}
|
||||
}
|
||||
121
engine/libs/flecs/examples/c/systems/sync_point/src/main.c
Normal file
121
engine/libs/flecs/examples/c/systems/sync_point/src/main.c
Normal file
@@ -0,0 +1,121 @@
|
||||
#include <sync_point.h>
|
||||
#include <stdio.h>
|
||||
|
||||
typedef struct {
|
||||
double x, y;
|
||||
} Position, Velocity;
|
||||
|
||||
// Forward declare components so they can be accessed from systems
|
||||
ECS_COMPONENT_DECLARE(Position);
|
||||
ECS_COMPONENT_DECLARE(Velocity);
|
||||
|
||||
void SetVelocity(ecs_iter_t *it) {
|
||||
for (int i = 0; i < it->count; i ++) {
|
||||
ecs_set(it->world, it->entities[i], Velocity, {1, 2});
|
||||
}
|
||||
}
|
||||
|
||||
void Move(ecs_iter_t *it) {
|
||||
Position *p = ecs_field(it, Position, 1);
|
||||
const Velocity *v = ecs_field(it, const Velocity, 2);
|
||||
|
||||
for (int i = 0; i < it->count; i ++) {
|
||||
p[i].x += v[i].x;
|
||||
p[i].y += v[i].y;
|
||||
}
|
||||
}
|
||||
|
||||
void PrintPosition(ecs_iter_t *it) {
|
||||
const Position *p = ecs_field(it, const Position, 1);
|
||||
|
||||
for (int i = 0; i < it->count; i ++) {
|
||||
printf("%s: {%f, %f}\n", ecs_get_name(it->world, it->entities[i]),
|
||||
p[i].x, p[i].y);
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
ecs_world_t *ecs = ecs_init_w_args(argc, argv);
|
||||
|
||||
ECS_COMPONENT_DEFINE(ecs, Position);
|
||||
ECS_COMPONENT_DEFINE(ecs, Velocity);
|
||||
|
||||
// System that sets velocity using set<T> for entities with Position.
|
||||
// While systems are progressing, operations like set<T> are deferred until
|
||||
// it is safe to merge. By default this merge happens at the end of the
|
||||
// frame, but we can annotate systems to give the scheduler more information
|
||||
// about what it's doing, which allows it to insert sync points earlier.
|
||||
//
|
||||
// The parentheses after Velocity indicate that the component is not used
|
||||
// to match entities, while [out] indicates that it is written. A subsequent
|
||||
// system that accesses the component will cause the scheduler to insert a
|
||||
// sync point.
|
||||
//
|
||||
// Note that sync points are never necessary/inserted for systems that write
|
||||
// components provided by their signature, as these writes directly happen
|
||||
// in the ECS storage and are never deferred.
|
||||
//
|
||||
// The [none] annotation for Position tells the scheduler that while we
|
||||
// want to match entities with Position, we're not interested in reading or
|
||||
// writing the component value.
|
||||
ECS_SYSTEM(ecs, SetVelocity, EcsOnUpdate, [none] Position, [out] Velocity());
|
||||
|
||||
// This system reads Velocity, which causes the insertion of a sync point.
|
||||
ECS_SYSTEM(ecs, Move, EcsOnUpdate, Position, [in] Velocity);
|
||||
|
||||
// Print resulting Position
|
||||
ECS_SYSTEM(ecs, PrintPosition, EcsPostUpdate, [in] Position);
|
||||
|
||||
// Create a few test entities for a Position, Velocity query
|
||||
ecs_entity_t e1 = ecs_new_entity(ecs, "e1");
|
||||
ecs_set(ecs, e1, Position, {10, 20});
|
||||
ecs_set(ecs, e1, Velocity, {1, 2});
|
||||
|
||||
ecs_entity_t e2 = ecs_new_entity(ecs, "e2");
|
||||
ecs_set(ecs, e2, Position, {10, 20});
|
||||
ecs_set(ecs, e2, Velocity, {3, 4});
|
||||
|
||||
// Run systems. Debug logging enables us to see the generated schedule
|
||||
ecs_log_set_level(1);
|
||||
ecs_progress(ecs, 0.0f);
|
||||
ecs_log_set_level(-1); // Restore so we don't get world cleanup logs
|
||||
|
||||
// Output:
|
||||
// info: pipeline rebuild:
|
||||
// info: | schedule: threading: 0, staging: 1:
|
||||
// info: | | system SetVelocity
|
||||
// info: | | merge
|
||||
// info: | schedule: threading: 0, staging: 1:
|
||||
// info: | | system Move
|
||||
// info: | | system PrintPosition
|
||||
// info: | | merge
|
||||
// e1: {11.000000, 22.000000}
|
||||
// e2: {11.000000, 22.000000}
|
||||
//
|
||||
// The "merge" lines indicate sync points.
|
||||
//
|
||||
// Removing the '[out] Velocity()' annotation from the system will remove
|
||||
// the first sync point from the schedule.
|
||||
//
|
||||
// To create the same system with ecs_system_init, do:
|
||||
// ecs_system_init(ecs, &(ecs_system_desc_t){
|
||||
// .query.filter.terms = {
|
||||
// {
|
||||
// .id = ecs_id(Position),
|
||||
// .inout = EcsInOutNone
|
||||
// },
|
||||
// {
|
||||
// .id = ecs_id(Velocity),
|
||||
// .inout = EcsOut,
|
||||
// .src.flags = EcsIsEntity
|
||||
// }
|
||||
// },
|
||||
// .entity = {
|
||||
// .name = "SetVelocity",
|
||||
// .add = {ecs_dependson(EcsOnUpdate)}
|
||||
// },
|
||||
// .callback = SetVelocity
|
||||
// });
|
||||
|
||||
return ecs_fini(ecs);
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
#ifndef SYNC_POINT_DELETE_H
|
||||
#define SYNC_POINT_DELETE_H
|
||||
|
||||
/* This generated file contains includes for project dependencies */
|
||||
#include "sync_point_delete/bake_config.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
/*
|
||||
)
|
||||
(.)
|
||||
.|.
|
||||
| |
|
||||
_.--| |--._
|
||||
.-'; ;`-'& ; `&.
|
||||
\ & ; & &_/
|
||||
|"""---...---"""|
|
||||
\ | | | | | | | /
|
||||
`---.|.|.|.---'
|
||||
|
||||
* This file is generated by bake.lang.c for your convenience. Headers of
|
||||
* dependencies will automatically show up in this file. Include bake_config.h
|
||||
* in your main project file. Do not edit! */
|
||||
|
||||
#ifndef SYNC_POINT_DELETE_BAKE_CONFIG_H
|
||||
#define SYNC_POINT_DELETE_BAKE_CONFIG_H
|
||||
|
||||
/* Headers of public dependencies */
|
||||
#include <flecs.h>
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"id": "sync_point_delete",
|
||||
"type": "application",
|
||||
"value": {
|
||||
"use": [
|
||||
"flecs"
|
||||
],
|
||||
"public": false
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,136 @@
|
||||
#include <sync_point_delete.h>
|
||||
#include <stdio.h>
|
||||
|
||||
typedef struct {
|
||||
double x, y;
|
||||
} Position, Velocity;
|
||||
|
||||
void Move(ecs_iter_t *it) {
|
||||
Position *p = ecs_field(it, Position, 1);
|
||||
const Velocity *v = ecs_field(it, const Velocity, 2);
|
||||
|
||||
for (int i = 0; i < it->count; i ++) {
|
||||
p[i].x += v[i].x;
|
||||
p[i].y += v[i].y;
|
||||
}
|
||||
}
|
||||
|
||||
void DeleteEntity(ecs_iter_t *it) {
|
||||
const Position *p = ecs_field(it, Position, 1);
|
||||
|
||||
for (int i = 0; i < it->count; i ++) {
|
||||
if (p[i].x >= 3) {
|
||||
ecs_entity_t e = it->entities[i];
|
||||
printf("Delete entity %s\n", ecs_get_name(it->world, e));
|
||||
ecs_delete(it->world, e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PrintPosition(ecs_iter_t *it) {
|
||||
const Position *p = ecs_field(it, const Position, 1);
|
||||
|
||||
for (int i = 0; i < it->count; i ++) {
|
||||
printf("%s: {%f, %f}\n", ecs_get_name(it->world, it->entities[i]),
|
||||
p[i].x, p[i].y);
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
ecs_world_t *ecs = ecs_init_w_args(argc, argv);
|
||||
|
||||
// This example shows how to annotate systems that delete entities, in a way
|
||||
// that allows the scheduler to correctly insert sync points. See the
|
||||
// sync_point example for more details on sync points.
|
||||
//
|
||||
// While annotating a system for a delete operation follows the same
|
||||
// design as other operations, one key difference is that a system often
|
||||
// does not know which components a to be deleted entity has. This makes it
|
||||
// impossible to annotate the system in advance for specific components.
|
||||
//
|
||||
// To ensure the scheduler is still able to insert the correct sync points,
|
||||
// a system can use a wildcard to indicate that any component could be
|
||||
// modified by the system, which forces the scheduler to insert a sync.
|
||||
|
||||
ECS_COMPONENT(ecs, Position);
|
||||
ECS_COMPONENT(ecs, Velocity);
|
||||
|
||||
// Basic move system.
|
||||
ECS_SYSTEM(ecs, Move, EcsOnUpdate, Position, [in] Velocity);
|
||||
|
||||
// Delete entities when p.x >= 3. Add wildcard annotation to indicate any
|
||||
// component could be written by the system. Position itself is added as
|
||||
// const, since inside the system we're only reading it.
|
||||
//
|
||||
// Note how the system uses the same annotations as the sync_point example.
|
||||
ECS_SYSTEM(ecs, DeleteEntity, EcsOnUpdate, [in] Position, [out] *());
|
||||
|
||||
// Print resulting Position
|
||||
ECS_SYSTEM(ecs, PrintPosition, EcsPostUpdate, [in] Position);
|
||||
|
||||
// Create a few test entities for a Position, Velocity query
|
||||
ecs_entity_t e1 = ecs_new_entity(ecs, "e1");
|
||||
ecs_set(ecs, e1, Position, {0, 0});
|
||||
ecs_set(ecs, e1, Velocity, {1, 2});
|
||||
|
||||
ecs_entity_t e2 = ecs_new_entity(ecs, "e2");
|
||||
ecs_set(ecs, e2, Position, {1, 2});
|
||||
ecs_set(ecs, e2, Velocity, {1, 2});
|
||||
|
||||
// Run systems. Debug logging enables us to see the generated schedule
|
||||
ecs_log_set_level(1);
|
||||
while (ecs_progress(ecs, 0.0f)) {
|
||||
if (!ecs_count(ecs, Position)) {
|
||||
break; // No more entities left with Position
|
||||
}
|
||||
}
|
||||
ecs_log_set_level(-1); // Restore so we don't get world cleanup logs
|
||||
|
||||
// Output:
|
||||
// info: pipeline rebuild:
|
||||
// info: | schedule: threading: 0, staging: 1:
|
||||
// info: | | system Move
|
||||
// info: | | system DeleteEntity
|
||||
// info: | | merge
|
||||
// info: | schedule: threading: 0, staging: 1:
|
||||
// info: | | system PrintPosition
|
||||
// info: | | merge
|
||||
// e1: {1, 2}
|
||||
// e2: {2, 4}
|
||||
// Delete entity e2
|
||||
// e1: {2, 4}
|
||||
// Delete entity e1
|
||||
// info: system Move deactivated
|
||||
// info: system DeleteEntity deactivated
|
||||
// info: system PrintPosition deactivated
|
||||
//
|
||||
// Removing the wildcard annotation from the DeleteEntity system will
|
||||
// remove the first sync point.
|
||||
//
|
||||
// Note how after both entities are deleted, all three systems are
|
||||
// deactivated. This happens when there are no matching entities for a
|
||||
// system. A deactivated system is not ran by the scheduler, which reduces
|
||||
// overhead.
|
||||
//
|
||||
// To create the same system with ecs_system_init, do:
|
||||
// ecs_system_init(ecs, &(ecs_system_desc_t){
|
||||
// .query.filter.terms = {
|
||||
// {
|
||||
// .id = ecs_id(Position),
|
||||
// .inout = EcsIn
|
||||
// },
|
||||
// {
|
||||
// .id = EcsWildcard,
|
||||
// .inout = EcsOut,
|
||||
// .src.flags = EcsIsEntity
|
||||
// }
|
||||
// },
|
||||
// .entity = {
|
||||
// .name = "DeleteEntity",
|
||||
// .add = {ecs_dependson(EcsOnUpdate)}
|
||||
// },
|
||||
// .callback = DeleteEntity
|
||||
// });
|
||||
|
||||
return ecs_fini(ecs);
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
#ifndef SYSTEM_CTX_H
|
||||
#define SYSTEM_CTX_H
|
||||
|
||||
/* This generated file contains includes for project dependencies */
|
||||
#include "system_ctx/bake_config.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
/*
|
||||
)
|
||||
(.)
|
||||
.|.
|
||||
| |
|
||||
_.--| |--._
|
||||
.-'; ;`-'& ; `&.
|
||||
\ & ; & &_/
|
||||
|"""---...---"""|
|
||||
\ | | | | | | | /
|
||||
`---.|.|.|.---'
|
||||
|
||||
* This file is generated by bake.lang.c for your convenience. Headers of
|
||||
* dependencies will automatically show up in this file. Include bake_config.h
|
||||
* in your main project file. Do not edit! */
|
||||
|
||||
#ifndef SYSTEM_CTX_BAKE_CONFIG_H
|
||||
#define SYSTEM_CTX_BAKE_CONFIG_H
|
||||
|
||||
/* Headers of public dependencies */
|
||||
#include <flecs.h>
|
||||
|
||||
#endif
|
||||
|
||||
15
engine/libs/flecs/examples/c/systems/system_ctx/project.json
Normal file
15
engine/libs/flecs/examples/c/systems/system_ctx/project.json
Normal file
@@ -0,0 +1,15 @@
|
||||
{
|
||||
"id": "system_ctx",
|
||||
"type": "application",
|
||||
"value": {
|
||||
"use": [
|
||||
"flecs"
|
||||
],
|
||||
"public": false
|
||||
},
|
||||
"lang.c": {
|
||||
"${os linux}": {
|
||||
"lib": ["m"]
|
||||
}
|
||||
}
|
||||
}
|
||||
106
engine/libs/flecs/examples/c/systems/system_ctx/src/main.c
Normal file
106
engine/libs/flecs/examples/c/systems/system_ctx/src/main.c
Normal file
@@ -0,0 +1,106 @@
|
||||
#include <system_ctx.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
|
||||
// Applications can pass context data to a system. A common use case where this
|
||||
// comes in handy is when a system needs to iterate more than one query. The
|
||||
// following example shows how to pass a custom query into a system for a simple
|
||||
// collision detection example.
|
||||
|
||||
typedef struct {
|
||||
double x, y;
|
||||
} Position;
|
||||
|
||||
typedef struct {
|
||||
double value;
|
||||
} Radius;
|
||||
|
||||
double sqr(double value) {
|
||||
return value * value;
|
||||
}
|
||||
|
||||
double distance_sqr(const Position *p1, const Position *p2) {
|
||||
return sqr(p2->x - p1->x) + sqr(p2->y - p1->y);
|
||||
}
|
||||
|
||||
void Collide(ecs_iter_t *it) {
|
||||
ecs_query_t *q_collide = it->ctx; // Get query from system context
|
||||
const Position *p1 = ecs_field(it, Position, 1);
|
||||
const Radius *r1 = ecs_field(it, Radius, 2);
|
||||
|
||||
for (int i = 0; i < it->count; i ++) {
|
||||
ecs_entity_t e1 = it->entities[i];
|
||||
|
||||
// For each matching entity, iterate the query
|
||||
ecs_iter_t qit = ecs_query_iter(it->world, q_collide);
|
||||
while (ecs_query_next(&qit)) {
|
||||
const Position *p2 = ecs_field(&qit, Position, 1);
|
||||
const Radius *r2 = ecs_field(&qit, Radius, 2);
|
||||
for (int j = 0; j < qit.count; j ++) {
|
||||
ecs_entity_t e2 = qit.entities[j];
|
||||
if (e1 == e2) {
|
||||
// don't collide with self
|
||||
continue;
|
||||
}
|
||||
|
||||
if (e2 > e1) {
|
||||
// Simple trick to prevent collisions from being detected
|
||||
// twice with the entities reversed.
|
||||
continue;
|
||||
}
|
||||
|
||||
// Check for collision
|
||||
double d_sqr = distance_sqr(&p1[i], &p2[j]);
|
||||
double r_sqr = sqr(r1[i].value + r2[j].value);
|
||||
if (r_sqr > d_sqr) {
|
||||
printf("%u and %u collided!\n", (uint32_t)e1, (uint32_t)e2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
ecs_world_t *ecs = ecs_init_w_args(argc, argv);
|
||||
|
||||
ECS_COMPONENT(ecs, Position);
|
||||
ECS_COMPONENT(ecs, Radius);
|
||||
|
||||
// Create a query for Position that we can use inside the collide system to
|
||||
// check each entity with each other entity.
|
||||
ecs_query_t *q_position = ecs_query(ecs, {
|
||||
.filter.terms = {
|
||||
{ ecs_id(Position), .inout = EcsIn },
|
||||
{ ecs_id(Radius), .inout = EcsIn }
|
||||
}
|
||||
});
|
||||
|
||||
// Create collide system that passes query as context
|
||||
ecs_entity_t collide = ecs_system(ecs, {
|
||||
.query.filter.terms = {
|
||||
{ .id = ecs_id(Position), .inout = EcsIn },
|
||||
{ ecs_id(Radius), .inout = EcsIn }
|
||||
},
|
||||
.callback = Collide,
|
||||
.ctx = q_position
|
||||
});
|
||||
|
||||
// Create a few test entities
|
||||
for (int i = 0; i < 10; i ++) {
|
||||
ecs_entity_t e = ecs_new_id(ecs);
|
||||
ecs_set(ecs, e, Position, { .x = rand() % 100, .y = rand() % 100 });
|
||||
ecs_set(ecs, e, Radius, { rand() % 10 + 1 });
|
||||
}
|
||||
|
||||
// Run the system
|
||||
ecs_run(ecs, collide, 0.0f, NULL);
|
||||
|
||||
return ecs_fini(ecs);
|
||||
|
||||
// Output
|
||||
// 508 and 505 collided!
|
||||
// 510 and 508 collided!
|
||||
// 513 and 506 collided!
|
||||
// 514 and 512 collided!
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
#ifndef TARGET_FPS_H
|
||||
#define TARGET_FPS_H
|
||||
|
||||
/* This generated file contains includes for project dependencies */
|
||||
#include "target_fps/bake_config.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
/*
|
||||
)
|
||||
(.)
|
||||
.|.
|
||||
| |
|
||||
_.--| |--._
|
||||
.-'; ;`-'& ; `&.
|
||||
\ & ; & &_/
|
||||
|"""---...---"""|
|
||||
\ | | | | | | | /
|
||||
`---.|.|.|.---'
|
||||
|
||||
* This file is generated by bake.lang.c for your convenience. Headers of
|
||||
* dependencies will automatically show up in this file. Include bake_config.h
|
||||
* in your main project file. Do not edit! */
|
||||
|
||||
#ifndef TARGET_FPS_BAKE_CONFIG_H
|
||||
#define TARGET_FPS_BAKE_CONFIG_H
|
||||
|
||||
/* Headers of public dependencies */
|
||||
#include <flecs.h>
|
||||
|
||||
#endif
|
||||
|
||||
12
engine/libs/flecs/examples/c/systems/target_fps/project.json
Normal file
12
engine/libs/flecs/examples/c/systems/target_fps/project.json
Normal file
@@ -0,0 +1,12 @@
|
||||
{
|
||||
"id": "target_fps",
|
||||
"type": "application",
|
||||
"value": {
|
||||
"author": "Jane Doe",
|
||||
"description": "A simple hello world flecs application",
|
||||
"use": [
|
||||
"flecs"
|
||||
],
|
||||
"public": false
|
||||
}
|
||||
}
|
||||
37
engine/libs/flecs/examples/c/systems/target_fps/src/main.c
Normal file
37
engine/libs/flecs/examples/c/systems/target_fps/src/main.c
Normal file
@@ -0,0 +1,37 @@
|
||||
#include <target_fps.h>
|
||||
#include <stdio.h>
|
||||
|
||||
void PrintDeltaTime(ecs_iter_t *it) {
|
||||
// Print delta_time. The same value is passed to all systems.
|
||||
printf("delta_time: %f\n", (double)it->delta_time);
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
ecs_world_t *ecs = ecs_init_w_args(argc, argv);
|
||||
|
||||
// Create system that prints delta_time. This system doesn't query for any
|
||||
// components which means it won't match any entities, but will still be ran
|
||||
// once for each call to ecs_progress.
|
||||
ECS_SYSTEM(ecs, PrintDeltaTime, EcsOnUpdate, 0);
|
||||
|
||||
// Set target FPS to 1 frame per second
|
||||
ecs_set_target_fps(ecs, 1);
|
||||
|
||||
// Run 5 frames
|
||||
for (int i = 0; i < 5; i ++) {
|
||||
// To make sure the frame doesn't run faster than the specified target
|
||||
// FPS ecs_progress will insert a sleep if the measured delta_time is
|
||||
// smaller than 1 / target_fps.
|
||||
//
|
||||
// By default ecs_progress uses the sleep function provided by the OS
|
||||
// which is not always very accurate. If more accuracy is required the
|
||||
// sleep function of the OS API can be overridden with a custom one.
|
||||
//
|
||||
// If a value other than 0 is provided to the delta_time argument of
|
||||
// ecs_progress, this value will be used to calculate the length of
|
||||
// the sleep to insert.
|
||||
ecs_progress(ecs, 0);
|
||||
}
|
||||
|
||||
return ecs_fini(ecs);
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
#ifndef TIME_INTERVAL_H
|
||||
#define TIME_INTERVAL_H
|
||||
|
||||
/* This generated file contains includes for project dependencies */
|
||||
#include "time_interval/bake_config.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
/*
|
||||
)
|
||||
(.)
|
||||
.|.
|
||||
| |
|
||||
_.--| |--._
|
||||
.-'; ;`-'& ; `&.
|
||||
\ & ; & &_/
|
||||
|"""---...---"""|
|
||||
\ | | | | | | | /
|
||||
`---.|.|.|.---'
|
||||
|
||||
* This file is generated by bake.lang.c for your convenience. Headers of
|
||||
* dependencies will automatically show up in this file. Include bake_config.h
|
||||
* in your main project file. Do not edit! */
|
||||
|
||||
#ifndef TIME_INTERVAL_BAKE_CONFIG_H
|
||||
#define TIME_INTERVAL_BAKE_CONFIG_H
|
||||
|
||||
/* Headers of public dependencies */
|
||||
#include <flecs.h>
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"id": "time_interval",
|
||||
"type": "application",
|
||||
"value": {
|
||||
"use": [
|
||||
"flecs"
|
||||
],
|
||||
"public": false
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
#include <time_interval.h>
|
||||
#include <stdio.h>
|
||||
|
||||
// This example shows how to run a system at a specified time interval.
|
||||
|
||||
void Tick(ecs_iter_t *it) {
|
||||
printf("%s\n", ecs_get_name(it->world, it->system));
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
ecs_world_t *ecs = ecs_init_w_args(argc, argv);
|
||||
|
||||
// Create two systems that are running at different time intervals
|
||||
ecs_system(ecs, {
|
||||
.entity = ecs_entity(ecs, {
|
||||
.name = "Tick",
|
||||
.add = { ecs_dependson(EcsOnUpdate) } // run in OnUpdate phase
|
||||
}),
|
||||
.callback = Tick,
|
||||
.interval = 1.0 // time in seconds
|
||||
});
|
||||
|
||||
ecs_system(ecs, {
|
||||
.entity = ecs_entity(ecs, {
|
||||
.name = "FastTick",
|
||||
.add = { ecs_dependson(EcsOnUpdate) }
|
||||
}),
|
||||
.callback = Tick,
|
||||
.interval = 0.5
|
||||
});
|
||||
|
||||
// Run the main loop at 60 FPS
|
||||
ecs_set_target_fps(ecs, 60);
|
||||
|
||||
while (ecs_progress(ecs, 0)) { }
|
||||
|
||||
return ecs_fini(ecs);
|
||||
|
||||
// Output
|
||||
// FastTick
|
||||
// Tick
|
||||
// FastTick
|
||||
// FastTick
|
||||
// Tick
|
||||
// FastTick
|
||||
// FastTick
|
||||
// Tick
|
||||
// FastTick
|
||||
// FastTick
|
||||
// ...
|
||||
}
|
||||
Reference in New Issue
Block a user