Properly link flecs library

This commit is contained in:
2023-11-09 11:38:29 +01:00
parent dc585396c3
commit 8edcf9305c
1392 changed files with 390081 additions and 164 deletions

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#ifndef TRANSITIVE_QUERIES_H
#define TRANSITIVE_QUERIES_H
/* This generated file contains includes for project dependencies */
#include "transitive_queries/bake_config.h"
#ifdef __cplusplus
extern "C" {
#endif
#ifdef __cplusplus
}
#endif
#endif

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/*
)
(.)
.|.
| |
_.--| |--._
.-'; ;`-'& ; `&.
\ & ; & &_/
|"""---...---"""|
\ | | | | | | | /
`---.|.|.|.---'
* This file is generated by bake.lang.c for your convenience. Headers of
* dependencies will automatically show up in this file. Include bake_config.h
* in your main project file. Do not edit! */
#ifndef TRANSITIVE_QUERIES_BAKE_CONFIG_H
#define TRANSITIVE_QUERIES_BAKE_CONFIG_H
/* Headers of public dependencies */
#include <flecs.h>
#endif

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{
"id": "transitive_queries",
"type": "application",
"value": {
"use": [
"flecs"
],
"public": false
}
}

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#include <transitive_queries.h>
#include <stdio.h>
// Transitive relationships make it possible to tell the ECS that if an entity
// has a relationship (R, X) and X has relationship (R, Y), the entity should be
// treated as if it also has (R, Y). In practice this is useful for expressing
// things like:
//
// Bob lives in SanFrancisco
// San Francisco is located in the United States
// Therefore Bob also lives in the United States.
//
// An example of transitivity can be seen in the component_inheritance example.
// This example uses the builtin IsA relationship, which is transitive. This
// example shows how to achieve similar behavior with a user-defined relationship.
int main(int argc, char *argv[]) {
ecs_world_t *ecs = ecs_init_w_args(argc, argv);
// LocatedIn relationship
ecs_entity_t LocatedIn = ecs_new_id(ecs);
ecs_add_id(ecs, LocatedIn, EcsTransitive);
// Tags
ECS_TAG(ecs, Planet);
ECS_TAG(ecs, Continent);
ECS_TAG(ecs, Country);
ECS_TAG(ecs, State);
ECS_TAG(ecs, City);
ECS_TAG(ecs, Person);
// Populate the store with locations
ecs_entity_t earth = ecs_new_entity(ecs, "Earth");
ecs_add(ecs, earth, Planet);
// Continents
ecs_entity_t north_america = ecs_new_entity(ecs, "NorthAmerica");
ecs_add(ecs, north_america, Continent);
ecs_add_pair(ecs, north_america, LocatedIn, earth);
ecs_entity_t europe = ecs_new_entity(ecs, "Europe");
ecs_add(ecs, europe, Continent);
ecs_add_pair(ecs, europe, LocatedIn, earth);
// Countries
ecs_entity_t united_states = ecs_new_entity(ecs, "UnitedStates");
ecs_add(ecs, united_states, Country);
ecs_add_pair(ecs, united_states, LocatedIn, north_america);
ecs_entity_t netherlands = ecs_new_entity(ecs, "Netherlands");
ecs_add(ecs, netherlands, Country);
ecs_add_pair(ecs, netherlands, LocatedIn, europe);
// States
ecs_entity_t california = ecs_new_entity(ecs, "California");
ecs_add(ecs, california, State);
ecs_add_pair(ecs, california, LocatedIn, united_states);
ecs_entity_t washington = ecs_new_entity(ecs, "Washington");
ecs_add(ecs, washington, State);
ecs_add_pair(ecs, washington, LocatedIn, united_states);
ecs_entity_t noord_holland = ecs_new_entity(ecs, "NoordHolland");
ecs_add(ecs, noord_holland, State);
ecs_add_pair(ecs, noord_holland, LocatedIn, netherlands);
// Cities
ecs_entity_t san_francisco = ecs_new_entity(ecs, "SanFrancisco");
ecs_add(ecs, san_francisco, City);
ecs_add_pair(ecs, san_francisco, LocatedIn, california);
ecs_entity_t seattle = ecs_new_entity(ecs, "Seattle");
ecs_add(ecs, seattle, City);
ecs_add_pair(ecs, seattle, LocatedIn, washington);
ecs_entity_t amsterdam = ecs_new_entity(ecs, "Amsterdam");
ecs_add(ecs, amsterdam, City);
ecs_add_pair(ecs, amsterdam, LocatedIn, noord_holland);
// Inhabitants
ecs_entity_t bob = ecs_new_entity(ecs, "Bob");
ecs_add(ecs, bob, Person);
ecs_add_pair(ecs, bob, LocatedIn, san_francisco);
ecs_entity_t alice = ecs_new_entity(ecs, "Alice");
ecs_add(ecs, alice, Person);
ecs_add_pair(ecs, alice, LocatedIn, seattle);
ecs_entity_t job = ecs_new_entity(ecs, "Job");
ecs_add(ecs, job, Person);
ecs_add_pair(ecs, job, LocatedIn, amsterdam);
// Create a query that finds the countries persons live in. Note that these
// have not been explicitly added to the Person entities, but because the
// LocatedIn is transitive, the rule engine will traverse the relationship
// until it found something that is a country.
//
// The equivalent of this query in the DSL is:
// Person, (LocatedIn, $Location), Country($Location)
ecs_rule_t *r = ecs_rule(ecs, {
.terms = {
{ .id = Person },
{
.first.id = LocatedIn,
.second = { .name = "Location", .flags = EcsIsVariable },
},
{
.first.id = Country,
.src = { .name = "Location", .flags = EcsIsVariable },
},
}
});
// Lookup the index of the variable. This will let us quickly lookup its
// value while we're iterating.
int location_var = ecs_rule_find_var(r, "Location");
// Iterate the rule
ecs_iter_t it = ecs_rule_iter(ecs, r);
while (ecs_rule_next(&it)) {
ecs_entity_t location = ecs_iter_get_var(&it, location_var);
for (int i = 0; i < it.count; i ++) {
printf("%s lives in %s\n",
ecs_get_name(ecs, it.entities[i]),
ecs_get_name(ecs, location));
}
}
ecs_rule_fini(r);
// Output:
// Bob lives in UnitedStates
// Alice lives in UnitedStates
// Job lives in Netherlands
return ecs_fini(ecs);
}