Properly link flecs library
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#ifndef TRANSITIVE_QUERIES_H
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#define TRANSITIVE_QUERIES_H
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/* This generated file contains includes for project dependencies */
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#include "transitive_queries/bake_config.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif
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@@ -0,0 +1,24 @@
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/*
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)
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(.)
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.|.
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| |
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_.--| |--._
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.-'; ;`-'& ; `&.
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\ & ; & &_/
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|"""---...---"""|
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\ | | | | | | | /
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`---.|.|.|.---'
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* This file is generated by bake.lang.c for your convenience. Headers of
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* dependencies will automatically show up in this file. Include bake_config.h
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* in your main project file. Do not edit! */
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#ifndef TRANSITIVE_QUERIES_BAKE_CONFIG_H
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#define TRANSITIVE_QUERIES_BAKE_CONFIG_H
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/* Headers of public dependencies */
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#include <flecs.h>
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#endif
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{
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"id": "transitive_queries",
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"type": "application",
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"value": {
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"use": [
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"flecs"
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],
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"public": false
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}
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}
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137
engine/libs/flecs/examples/c/rules/transitive_queries/src/main.c
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137
engine/libs/flecs/examples/c/rules/transitive_queries/src/main.c
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#include <transitive_queries.h>
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#include <stdio.h>
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// Transitive relationships make it possible to tell the ECS that if an entity
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// has a relationship (R, X) and X has relationship (R, Y), the entity should be
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// treated as if it also has (R, Y). In practice this is useful for expressing
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// things like:
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//
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// Bob lives in SanFrancisco
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// San Francisco is located in the United States
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// Therefore Bob also lives in the United States.
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//
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// An example of transitivity can be seen in the component_inheritance example.
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// This example uses the builtin IsA relationship, which is transitive. This
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// example shows how to achieve similar behavior with a user-defined relationship.
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int main(int argc, char *argv[]) {
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ecs_world_t *ecs = ecs_init_w_args(argc, argv);
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// LocatedIn relationship
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ecs_entity_t LocatedIn = ecs_new_id(ecs);
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ecs_add_id(ecs, LocatedIn, EcsTransitive);
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// Tags
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ECS_TAG(ecs, Planet);
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ECS_TAG(ecs, Continent);
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ECS_TAG(ecs, Country);
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ECS_TAG(ecs, State);
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ECS_TAG(ecs, City);
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ECS_TAG(ecs, Person);
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// Populate the store with locations
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ecs_entity_t earth = ecs_new_entity(ecs, "Earth");
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ecs_add(ecs, earth, Planet);
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// Continents
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ecs_entity_t north_america = ecs_new_entity(ecs, "NorthAmerica");
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ecs_add(ecs, north_america, Continent);
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ecs_add_pair(ecs, north_america, LocatedIn, earth);
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ecs_entity_t europe = ecs_new_entity(ecs, "Europe");
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ecs_add(ecs, europe, Continent);
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ecs_add_pair(ecs, europe, LocatedIn, earth);
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// Countries
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ecs_entity_t united_states = ecs_new_entity(ecs, "UnitedStates");
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ecs_add(ecs, united_states, Country);
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ecs_add_pair(ecs, united_states, LocatedIn, north_america);
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ecs_entity_t netherlands = ecs_new_entity(ecs, "Netherlands");
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ecs_add(ecs, netherlands, Country);
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ecs_add_pair(ecs, netherlands, LocatedIn, europe);
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// States
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ecs_entity_t california = ecs_new_entity(ecs, "California");
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ecs_add(ecs, california, State);
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ecs_add_pair(ecs, california, LocatedIn, united_states);
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ecs_entity_t washington = ecs_new_entity(ecs, "Washington");
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ecs_add(ecs, washington, State);
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ecs_add_pair(ecs, washington, LocatedIn, united_states);
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ecs_entity_t noord_holland = ecs_new_entity(ecs, "NoordHolland");
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ecs_add(ecs, noord_holland, State);
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ecs_add_pair(ecs, noord_holland, LocatedIn, netherlands);
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// Cities
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ecs_entity_t san_francisco = ecs_new_entity(ecs, "SanFrancisco");
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ecs_add(ecs, san_francisco, City);
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ecs_add_pair(ecs, san_francisco, LocatedIn, california);
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ecs_entity_t seattle = ecs_new_entity(ecs, "Seattle");
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ecs_add(ecs, seattle, City);
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ecs_add_pair(ecs, seattle, LocatedIn, washington);
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ecs_entity_t amsterdam = ecs_new_entity(ecs, "Amsterdam");
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ecs_add(ecs, amsterdam, City);
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ecs_add_pair(ecs, amsterdam, LocatedIn, noord_holland);
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// Inhabitants
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ecs_entity_t bob = ecs_new_entity(ecs, "Bob");
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ecs_add(ecs, bob, Person);
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ecs_add_pair(ecs, bob, LocatedIn, san_francisco);
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ecs_entity_t alice = ecs_new_entity(ecs, "Alice");
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ecs_add(ecs, alice, Person);
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ecs_add_pair(ecs, alice, LocatedIn, seattle);
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ecs_entity_t job = ecs_new_entity(ecs, "Job");
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ecs_add(ecs, job, Person);
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ecs_add_pair(ecs, job, LocatedIn, amsterdam);
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// Create a query that finds the countries persons live in. Note that these
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// have not been explicitly added to the Person entities, but because the
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// LocatedIn is transitive, the rule engine will traverse the relationship
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// until it found something that is a country.
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//
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// The equivalent of this query in the DSL is:
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// Person, (LocatedIn, $Location), Country($Location)
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ecs_rule_t *r = ecs_rule(ecs, {
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.terms = {
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{ .id = Person },
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{
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.first.id = LocatedIn,
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.second = { .name = "Location", .flags = EcsIsVariable },
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},
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{
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.first.id = Country,
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.src = { .name = "Location", .flags = EcsIsVariable },
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},
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}
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});
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// Lookup the index of the variable. This will let us quickly lookup its
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// value while we're iterating.
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int location_var = ecs_rule_find_var(r, "Location");
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// Iterate the rule
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ecs_iter_t it = ecs_rule_iter(ecs, r);
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while (ecs_rule_next(&it)) {
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ecs_entity_t location = ecs_iter_get_var(&it, location_var);
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for (int i = 0; i < it.count; i ++) {
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printf("%s lives in %s\n",
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ecs_get_name(ecs, it.entities[i]),
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ecs_get_name(ecs, location));
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}
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}
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ecs_rule_fini(r);
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// Output:
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// Bob lives in UnitedStates
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// Alice lives in UnitedStates
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// Job lives in Netherlands
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return ecs_fini(ecs);
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}
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