Properly link flecs library
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77
engine/libs/flecs/examples/c/rules/basics/src/main.c
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77
engine/libs/flecs/examples/c/rules/basics/src/main.c
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#include <basics.h>
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#include <stdio.h>
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int main(int argc, char *argv[]) {
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ecs_world_t *ecs = ecs_init_w_args(argc, argv);
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ECS_TAG(ecs, Eats);
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ECS_TAG(ecs, Healthy);
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ecs_entity_t Apples = ecs_new_entity(ecs, "Apples");
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ecs_entity_t Salad = ecs_new_entity(ecs, "Salad");
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ecs_entity_t Burgers = ecs_new_entity(ecs, "Burgers");
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ecs_entity_t Pizza = ecs_new_entity(ecs, "Pizza");
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ecs_entity_t Chocolate = ecs_new_entity(ecs, "Chocolate");
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ecs_add(ecs, Apples, Healthy);
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ecs_add(ecs, Salad, Healthy);
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ecs_entity_t bob = ecs_new_entity(ecs, "Bob");
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ecs_add_pair(ecs, bob, Eats, Apples);
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ecs_add_pair(ecs, bob, Eats, Burgers);
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ecs_add_pair(ecs, bob, Eats, Pizza);
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ecs_entity_t alice = ecs_new_entity(ecs, "Alice");
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ecs_add_pair(ecs, alice, Eats, Salad);
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ecs_add_pair(ecs, alice, Eats, Chocolate);
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ecs_add_pair(ecs, alice, Eats, Apples);
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// Here we're creating a rule that in the query DSL would look like this:
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// Eats($This, $Food), Healthy($Food)
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//
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// Rules are similar to queries, but support more advanced features. This
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// example shows how the basics of how to use rules & variables.
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ecs_rule_t *r = ecs_rule(ecs, {
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.terms = {
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// Query variables are like wildcards, but enforce that the entity
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// substituted by the wildcard is the same across terms.
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//
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// For example, in this query it is not guaranteed that the entity
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// substituted by the * for Eats is the same as for Healthy:
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// (Eats, *), Healthy(*)
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//
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// By replacing * with _Food, both terms are constrained to use the
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// same entity.
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{ .first.id = Eats, .second = {
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.name = "Food", .flags = EcsIsVariable },
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},
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{ .first.id = Healthy, .src = {
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.name = "Food", .flags = EcsIsVariable }
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}
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}
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});
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// Lookup the index of the variable. This will let us quickly lookup its
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// value while we're iterating.
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int food_var = ecs_rule_find_var(r, "Food");
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// Iterate the rule
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ecs_iter_t it = ecs_rule_iter(ecs, r);
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while (ecs_rule_next(&it)) {
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ecs_entity_t food = ecs_iter_get_var(&it, food_var);
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for (int i = 0; i < it.count; i ++) {
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printf("%s eats %s\n", ecs_get_name(ecs, it.entities[i]),
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ecs_get_name(ecs, food));
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}
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}
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// Rules need to be explicitly deleted
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ecs_rule_fini(r);
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// Output
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// Bob eats Apples
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// Alice eats Apples
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// Alice eats Salad
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return ecs_fini(ecs);
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}
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