Properly link flecs library
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#ifndef SYMMETRIC_RELATIONS_H
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#define SYMMETRIC_RELATIONS_H
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/* This generated file contains includes for project dependencies */
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#include "symmetric_relations/bake_config.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif
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@@ -0,0 +1,24 @@
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/*
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)
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(.)
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.|.
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| |
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_.--| |--._
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.-'; ;`-'& ; `&.
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\ & ; & &_/
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|"""---...---"""|
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\ | | | | | | | /
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`---.|.|.|.---'
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* This file is generated by bake.lang.c for your convenience. Headers of
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* dependencies will automatically show up in this file. Include bake_config.h
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* in your main project file. Do not edit! */
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#ifndef SYMMETRIC_RELATIONS_BAKE_CONFIG_H
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#define SYMMETRIC_RELATIONS_BAKE_CONFIG_H
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/* Headers of public dependencies */
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#include <flecs.h>
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#endif
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{
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"id": "symmetric_relations",
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"type": "application",
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"value": {
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"use": [
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"flecs"
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],
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"public": false
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}
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}
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@@ -0,0 +1,32 @@
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#include <symmetric_relations.h>
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#include <stdio.h>
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int main(int argc, char *argv[]) {
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ecs_world_t *ecs = ecs_init_w_args(argc, argv);
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ECS_TAG(ecs, TradesWith);
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// Register TradesWith as symmetric relationship. Symmetric relationships
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// go both ways, adding (R, B) to A will also add (R, A) to B.
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ecs_add_id(ecs, TradesWith, EcsSymmetric);
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// Create two players
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ecs_entity_t player_1 = ecs_new_id(ecs);
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ecs_entity_t player_2 = ecs_new_id(ecs);
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// Add (TradesWith, player_2) to player_1. This also adds
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// (TradesWith, player_1) to player_2.
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ecs_add_pair(ecs, player_1, TradesWith, player_2);
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// Log platoon of unit
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printf("Player 1 trades with Player 2: %s\n",
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(ecs_has_pair(ecs, player_1, TradesWith, player_2) ? "true" : "false"));
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printf("Player 2 trades with Player 1: %s\n",
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(ecs_has_pair(ecs, player_2, TradesWith, player_1) ? "true" : "false"));
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// Output:
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// Player 1 trades with Player 2: true
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// Player 2 trades with Player 1: true
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return ecs_fini(ecs);
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}
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