Properly link flecs library
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@@ -0,0 +1,32 @@
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#include <runtime_component.h>
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#include <stdio.h>
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int main(int argc, char *argv[]) {
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ecs_world_t *ecs = ecs_init_w_args(argc, argv);
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// Create component for a type that isn't known at compile time
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ecs_entity_t Position = ecs_struct(ecs, {
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.members = {
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{ .name = "x", .type = ecs_id(ecs_f32_t) }, // builtin float type
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{ .name = "y", .type = ecs_id(ecs_f32_t) }
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}
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});
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// Create entity, set value of position using reflection API
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ecs_entity_t ent = ecs_new_entity(ecs, "ent");
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void *ptr = ecs_get_mut_id(ecs, ent, Position);
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ecs_meta_cursor_t cur = ecs_meta_cursor(ecs, Position, ptr);
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ecs_meta_push(&cur); // {
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ecs_meta_set_float(&cur, 10); // 10
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ecs_meta_next(&cur); // ,
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ecs_meta_set_float(&cur, 20); // 20
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ecs_meta_pop(&cur); // }
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// Convert component to string
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char *str = ecs_ptr_to_expr(ecs, Position, ptr);
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printf("%s\n", str); // {x: 10, y: 20}
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ecs_os_free(str);
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ecs_fini(ecs);
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}
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