Properly link flecs library
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#include <basics_bitmask.h>
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#include <stdio.h>
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typedef uint32_t Toppings;
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static const uint32_t Bacon = 0x1;
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static const uint32_t Lettuce = 0x2;
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static const uint32_t Tomato = 0x4;
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typedef struct {
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Toppings toppings;
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} Sandwich;
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int main(int argc, char *argv[]) {
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ecs_world_t *ecs = ecs_init_w_args(argc, argv);
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// Register component as usual
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ECS_COMPONENT(ecs, Toppings);
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ECS_COMPONENT(ecs, Sandwich);
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// Add reflection data to components
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ecs_bitmask(ecs,{
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.entity = ecs_id(Toppings), // Make sure to use existing id
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.constants = {
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{ .name = "Bacon", .value = Bacon },
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{ .name = "Lettuce", .value = Lettuce },
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{ .name = "Tomato", .value = Tomato }
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}
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});
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ecs_struct(ecs, {
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.entity = ecs_id(Sandwich), // Make sure to use existing id
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.members = {
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{ .name = "toppings", .type = ecs_id(Toppings) }
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}
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});
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// Create entity with Position as usual
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ecs_entity_t ent = ecs_new_id(ecs);
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ecs_set(ecs, ent, Sandwich, {Bacon | Lettuce});
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// Convert position component to flecs expression string
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const Sandwich *ptr = ecs_get(ecs, ent, Sandwich);
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char *str = ecs_ptr_to_expr(ecs, ecs_id(Sandwich), ptr);
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printf("%s\n", str); // {toppings: Bacon|Lettuce}
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ecs_os_free(str);
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ecs_fini(ecs);
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}
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