Properly link flecs library

This commit is contained in:
2023-11-09 11:38:29 +01:00
parent dc585396c3
commit 8edcf9305c
1392 changed files with 390081 additions and 164 deletions

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#ifndef HIERARCHIES_H
#define HIERARCHIES_H
/* This generated file contains includes for project dependencies */
#include "hierarchies/bake_config.h"
#ifdef __cplusplus
extern "C" {
#endif
#ifdef __cplusplus
}
#endif
#endif

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/*
)
(.)
.|.
| |
_.--| |--._
.-'; ;`-'& ; `&.
\ & ; & &_/
|"""---...---"""|
\ | | | | | | | /
`---.|.|.|.---'
* This file is generated by bake.lang.c for your convenience. Headers of
* dependencies will automatically show up in this file. Include bake_config.h
* in your main project file. Do not edit! */
#ifndef HIERARCHIES_BAKE_CONFIG_H
#define HIERARCHIES_BAKE_CONFIG_H
/* Headers of public dependencies */
#include <flecs.h>
#endif

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{
"id": "hierarchies",
"type": "application",
"value": {
"author": "Jane Doe",
"description": "A simple hello world flecs application",
"use": [
"flecs"
],
"public": false
}
}

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#include <hierarchies.h>
#include <stdio.h>
typedef struct {
double x;
double y;
} Position;
int main(int argc, char *argv[]) {
ecs_world_t *ecs = ecs_init_w_args(argc, argv);
ECS_COMPONENT(ecs, Position);
// Tags for local/ecs position
ECS_TAG(ecs, Local);
ECS_TAG(ecs, World);
// Create a hierarchy. For an explanation see the entities/hierarchy example
ecs_entity_t sun = ecs_new_entity(ecs, "Sun");
ecs_add_pair(ecs, sun, ecs_id(Position), World);
ecs_set_pair(ecs, sun, Position, Local, {1, 1});
ecs_entity_t mercury = ecs_new_entity(ecs, "Mercury");
ecs_add_pair(ecs, mercury, EcsChildOf, sun);
ecs_add_pair(ecs, mercury, ecs_id(Position), World);
ecs_set_pair(ecs, mercury, Position, Local, {1, 1});
ecs_entity_t venus = ecs_new_entity(ecs, "Venus");
ecs_add_pair(ecs, venus, EcsChildOf, sun);
ecs_add_pair(ecs, venus, ecs_id(Position), World);
ecs_set_pair(ecs, venus, Position, Local, {2, 2});
ecs_entity_t earth = ecs_new_entity(ecs, "Earth");
ecs_add_pair(ecs, earth, EcsChildOf, sun);
ecs_add_pair(ecs, earth, ecs_id(Position), World);
ecs_set_pair(ecs, earth, Position, Local, {3, 3});
ecs_entity_t moon = ecs_new_entity(ecs, "Moon");
ecs_add_pair(ecs, moon, EcsChildOf, earth);
ecs_add_pair(ecs, moon, ecs_id(Position), World);
ecs_set_pair(ecs, moon, Position, Local, {0.1, 0.1});
// Create a hierarchical query to compute the global position from the
// local position and the parent position.
ecs_query_t *q = ecs_query(ecs, {
.filter.terms = {
// Read from entity's Local position
{ .id = ecs_pair(ecs_id(Position), Local), .inout = EcsIn },
// Write to entity's World position
{ .id = ecs_pair(ecs_id(Position), World), .inout = EcsOut },
// Read from parent's World position
{
.id = ecs_pair(ecs_id(Position), World),
.inout = EcsIn,
// Get from the parent, in breadth-first order (cascade)
.src.flags = EcsParent | EcsCascade,
// Make parent term optional so we also match the root (sun)
.oper = EcsOptional
}
}
});
// Do the transform
ecs_iter_t it = ecs_query_iter(ecs, q);
while (ecs_query_next(&it)) {
const Position *p = ecs_field(&it, Position, 1);
Position *p_out = ecs_field(&it, Position, 2);
const Position *p_parent = ecs_field(&it, Position, 3);
// Inner loop, iterates entities in archetype
for (int i = 0; i < it.count; i ++) {
p_out[i].x = p[i].x;
p_out[i].y = p[i].y;
if (p_parent) {
p_out[i].x += p_parent->x;
p_out[i].y += p_parent->y;
}
}
}
// Print ecs positions
it = ecs_term_iter(ecs, &(ecs_term_t) {
.id = ecs_pair(ecs_id(Position), World)
});
while (ecs_term_next(&it)) {
Position *p = ecs_field(&it, Position, 1);
for (int i = 0; i < it.count; i ++) {
printf("%s: {%f, %f}\n", ecs_get_name(ecs, it.entities[i]),
p[i].x, p[i].y);
}
}
return ecs_fini(ecs);
}