Properly link flecs library

This commit is contained in:
2023-11-09 11:38:29 +01:00
parent dc585396c3
commit 8edcf9305c
1392 changed files with 390081 additions and 164 deletions

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#ifndef BASICS_H
#define BASICS_H
/* This generated file contains includes for project dependencies */
#include "basics/bake_config.h"
#ifdef __cplusplus
extern "C" {
#endif
#ifdef __cplusplus
}
#endif
#endif

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/*
)
(.)
.|.
| |
_.--| |--._
.-'; ;`-'& ; `&.
\ & ; & &_/
|"""---...---"""|
\ | | | | | | | /
`---.|.|.|.---'
* This file is generated by bake.lang.c for your convenience. Headers of
* dependencies will automatically show up in this file. Include bake_config.h
* in your main project file. Do not edit! */
#ifndef BASICS_BAKE_CONFIG_H
#define BASICS_BAKE_CONFIG_H
/* Headers of public dependencies */
#include <flecs.h>
#endif

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{
"id": "basics",
"type": "application",
"value": {
"author": "Jane Doe",
"description": "A simple hello world flecs application",
"use": [
"flecs"
],
"public": false
}
}

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#include <basics.h>
#include <stdio.h>
typedef struct {
double x;
double y;
} Position, Velocity;
int main(int argc, char *argv[]) {
ecs_world_t *ecs = ecs_init_w_args(argc, argv);
ECS_COMPONENT(ecs, Position);
ECS_COMPONENT(ecs, Velocity);
// Create a query for Position, Velocity. Queries are the fastest way to
// iterate entities as they cache results.
ecs_query_t *q = ecs_query(ecs, {
.filter.terms = {
{ .id = ecs_id(Position) },
{ .id = ecs_id(Velocity), .inout = EcsIn}
}
});
// Create a few test entities for a Position, Velocity query
ecs_entity_t e1 = ecs_new_entity(ecs, "e1");
ecs_set(ecs, e1, Position, {10, 20});
ecs_set(ecs, e1, Velocity, {1, 2});
ecs_entity_t e2 = ecs_new_entity(ecs, "e2");
ecs_set(ecs, e2, Position, {10, 20});
ecs_set(ecs, e2, Velocity, {3, 4});
// This entity will not match as it does not have Position, Velocity
ecs_entity_t e3 = ecs_new_entity(ecs, "e3");
ecs_set(ecs, e3, Position, {10, 20});
// Iterate entities matching the query
ecs_iter_t it = ecs_query_iter(ecs, q);
// Outer loop, iterates archetypes
while (ecs_query_next(&it)) {
Position *p = ecs_field(&it, Position, 1);
const Velocity *v = ecs_field(&it, Velocity, 2);
// Inner loop, iterates entities in archetype
for (int i = 0; i < it.count; i ++) {
p[i].x += v[i].x;
p[i].y += v[i].y;
printf("%s: {%f, %f}\n", ecs_get_name(ecs, it.entities[i]),
p[i].x, p[i].y);
}
}
// Filters are uncached queries. They are a bit slower to iterate but faster
// to create & have lower overhead as they don't have to maintain a cache.
ecs_filter_t *f = ecs_filter(ecs, {
.terms = {
{ .id = ecs_id(Position) },
{ .id = ecs_id(Velocity), .inout = EcsIn}
}
});
// Filter iteration looks the same as query iteration
it = ecs_filter_iter(ecs, f);
while (ecs_filter_next(&it)) {
Position *p = ecs_field(&it, Position, 1);
const Velocity *v = ecs_field(&it, Velocity, 2);
for (int i = 0; i < it.count; i ++) {
p[i].x += v[i].x;
p[i].y += v[i].y;
printf("%s: {%f, %f}\n", ecs_get_name(ecs, it.entities[i]),
p[i].x, p[i].y);
}
}
// Cleanup filter. Filters can allocate memory if the number of terms
// exceeds their internal buffer, or when terms have names. In this case the
// filter didn't allocate, so while fini isn't strictly necessary here, it's
// still good practice to add it.
ecs_filter_fini(f);
return ecs_fini(ecs);
}