Properly link flecs library
This commit is contained in:
@@ -0,0 +1,16 @@
|
||||
#ifndef HIERARCHY_H
|
||||
#define HIERARCHY_H
|
||||
|
||||
/* This generated file contains includes for project dependencies */
|
||||
#include "hierarchy/bake_config.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
/*
|
||||
)
|
||||
(.)
|
||||
.|.
|
||||
| |
|
||||
_.--| |--._
|
||||
.-'; ;`-'& ; `&.
|
||||
\ & ; & &_/
|
||||
|"""---...---"""|
|
||||
\ | | | | | | | /
|
||||
`---.|.|.|.---'
|
||||
|
||||
* This file is generated by bake.lang.c for your convenience. Headers of
|
||||
* dependencies will automatically show up in this file. Include bake_config.h
|
||||
* in your main project file. Do not edit! */
|
||||
|
||||
#ifndef HIERARCHY_BAKE_CONFIG_H
|
||||
#define HIERARCHY_BAKE_CONFIG_H
|
||||
|
||||
/* Headers of public dependencies */
|
||||
#include <flecs.h>
|
||||
|
||||
#endif
|
||||
|
||||
10
engine/libs/flecs/examples/c/prefabs/hierarchy/project.json
Normal file
10
engine/libs/flecs/examples/c/prefabs/hierarchy/project.json
Normal file
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"id": "hierarchy",
|
||||
"type": "application",
|
||||
"value": {
|
||||
"use": [
|
||||
"flecs"
|
||||
],
|
||||
"public": false
|
||||
}
|
||||
}
|
||||
38
engine/libs/flecs/examples/c/prefabs/hierarchy/src/main.c
Normal file
38
engine/libs/flecs/examples/c/prefabs/hierarchy/src/main.c
Normal file
@@ -0,0 +1,38 @@
|
||||
#include <hierarchy.h>
|
||||
#include <stdio.h>
|
||||
|
||||
// When a prefab has children, they are instantiated for an instance when the
|
||||
// IsA relationship to the prefab is added.
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
ecs_world_t *ecs = ecs_init_w_args(argc, argv);
|
||||
|
||||
// Create a prefab hierarchy.
|
||||
ecs_entity_t SpaceShip = ecs_new_prefab(ecs, "SpaceShip");
|
||||
ecs_entity_t SpaceShipEngine = ecs_new_prefab(ecs, "Engine");
|
||||
ecs_add_pair(ecs, SpaceShipEngine, EcsChildOf, SpaceShip);
|
||||
|
||||
ecs_entity_t SpaceShipCockpit = ecs_new_prefab(ecs, "Cockpit");
|
||||
ecs_add_pair(ecs, SpaceShipCockpit, EcsChildOf, SpaceShip);
|
||||
|
||||
// Instantiate the prefab. This also creates an Engine and Cockpit child
|
||||
// for the instance.
|
||||
ecs_entity_t inst = ecs_new_entity(ecs, "my_spaceship");
|
||||
ecs_add_pair(ecs, inst, EcsIsA, SpaceShip);
|
||||
ecs_entity_t inst_engine = ecs_lookup_child(ecs, inst, "Engine");
|
||||
ecs_entity_t inst_cockpit = ecs_lookup_child(ecs, inst, "Cockpit");
|
||||
|
||||
char *path = ecs_get_fullpath(ecs, inst_engine);
|
||||
printf("instance engine: %s\n", path);
|
||||
ecs_os_free(path);
|
||||
|
||||
path = ecs_get_fullpath(ecs, inst_cockpit);
|
||||
printf("instance cockpit: %s\n", path);
|
||||
ecs_os_free(path);
|
||||
|
||||
// Output:
|
||||
// instance engine: my_spaceship.Engine
|
||||
// instance cockpit: my_spaceship.Cockpit
|
||||
|
||||
return ecs_fini(ecs);
|
||||
}
|
||||
Reference in New Issue
Block a user