Properly link flecs library
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#include <custom_event.h>
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#include <stdio.h>
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// Observers can be used to match custom events. Custom events can be emitted
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// using the ecs_emit function. This function is also used by builtin events,
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// so builtin and custom events use the same rules for matching with observers.
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//
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// An event consists out of three pieces of data used to match with observers:
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// - An single event kind (EcsOnAdd, EcsOnRemove, ...)
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// - One or more event ids (Position, Velocity, ...)
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// - A source (either an entity or a table)
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typedef struct {
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double x, y;
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} Position;
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void Observer(ecs_iter_t *it) {
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ecs_world_t *ecs = it->world;
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// The event kind
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ecs_entity_t event = it->event;
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// The (component) id for which the event was emitted
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ecs_entity_t event_id = it->event_id;
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for (int i = 0; i < it->count; i ++) {
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ecs_entity_t e = it->entities[i];
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printf(" - %s: %s: %s\n",
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ecs_get_name(ecs, event),
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ecs_get_name(ecs, event_id),
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ecs_get_name(ecs, e));
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}
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}
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int main(int argc, char *argv[]) {
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ecs_world_t *ecs = ecs_init_w_args(argc, argv);
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ECS_COMPONENT(ecs, Position);
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// Create custom event
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ecs_entity_t MyEvent = ecs_new_entity(ecs, "MyEvent");
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// Create observer for custom event
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ECS_OBSERVER(ecs, Observer, MyEvent, Position);
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// Create entity
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ecs_entity_t e = ecs_new_entity(ecs, "e");
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// The observer filter can be matched against the entity, so make sure it
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// has the Position component before emitting the event. This does not
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// trigger the observer yet.
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ecs_set(ecs, e, Position, {10, 20});
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// Emit the custom event
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ecs_emit(ecs, &(ecs_event_desc_t) {
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.event = MyEvent,
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.ids = &(ecs_type_t){ (ecs_id_t[]){ ecs_id(Position) }, 1 }, // 1 id
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.entity = e
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});
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ecs_fini(ecs);
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// Output
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// - MyEvent: Position: e
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}
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