Properly link flecs library
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#include <simple_module.h>
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#include <stdio.h>
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void PrintPosition(ecs_iter_t *it) {
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Position *p = ecs_field(it, Position, 1);
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for (int i = 0; i < it->count; i ++) {
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printf("p = {%f, %f} (system)\n", p[i].x, p[i].y);
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}
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}
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int main(int argc, char *argv[]) {
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ecs_world_t *world = ecs_init_w_args(argc, argv);
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// Import module which calls the SimpleModuleImport function
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ECS_IMPORT(world, SimpleModule);
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// Create system that uses component from module. Note how the component
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// identifier is prefixed with the module.
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ECS_SYSTEM(world, PrintPosition, EcsOnUpdate, simple.module.Position);
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// Create entity with components imported from module
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ecs_entity_t e = ecs_set(world, 0, Position, {10, 20});
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ecs_set(world, e, Velocity, {1, 2});
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// Call progress which runs imported Move system
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ecs_progress(world, 0);
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// Use component from module in operation
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const Position *p = ecs_get(world, e, Position);
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printf("p = {%f, %f} (get)\n", p->x, p->y);
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return ecs_fini(world);
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// Output:
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// p = {11.000000, 22.000000} (system)
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// p = {11.000000, 22.000000} (get)
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}
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@@ -0,0 +1,28 @@
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#include <simple_module.h>
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ECS_COMPONENT_DECLARE(Position);
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ECS_COMPONENT_DECLARE(Velocity);
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void Move(ecs_iter_t *it) {
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Position *p = ecs_field(it, Position, 1);
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Velocity *v = ecs_field(it, Velocity, 2);
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for (int i = 0; i < it->count; i ++) {
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p[i].x += v[i].x;
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p[i].y += v[i].y;
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}
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}
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void SimpleModuleImport(ecs_world_t *world) {
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// Create the module entity. The PascalCase module name is translated to a
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// lower case path for the entity name, like "simple.module".
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ECS_MODULE(world, SimpleModule);
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// All contents of the module are created inside the module's namespace, so
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// the Position component will be created as simple.module.Position
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ECS_COMPONENT_DEFINE(world, Position);
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ECS_COMPONENT_DEFINE(world, Velocity);
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ECS_SYSTEM(world, Move, EcsOnUpdate, Position, Velocity);
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}
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