Properly link flecs library

This commit is contained in:
2023-11-09 11:38:29 +01:00
parent dc585396c3
commit 8edcf9305c
1392 changed files with 390081 additions and 164 deletions

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#ifndef SIMPLE_MODULE_H
#define SIMPLE_MODULE_H
/* This generated file contains includes for project dependencies */
#include "simple_module/bake_config.h"
#ifdef __cplusplus
extern "C" {
#endif
// Component types
typedef struct {
double x, y;
} Position, Velocity;
// Global variables that hold component ids
extern ECS_COMPONENT_DECLARE(Position);
extern ECS_COMPONENT_DECLARE(Velocity);
// Module import function
void SimpleModuleImport(ecs_world_t *world);
#ifdef __cplusplus
}
#endif
#endif

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/*
)
(.)
.|.
| |
_.--| |--._
.-'; ;`-'& ; `&.
\ & ; & &_/
|"""---...---"""|
\ | | | | | | | /
`---.|.|.|.---'
* This file is generated by bake.lang.c for your convenience. Headers of
* dependencies will automatically show up in this file. Include bake_config.h
* in your main project file. Do not edit! */
#ifndef SIMPLE_MODULE_BAKE_CONFIG_H
#define SIMPLE_MODULE_BAKE_CONFIG_H
/* Headers of public dependencies */
#include <flecs.h>
#endif

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{
"id": "simple_module",
"type": "application",
"value": {
"use": [
"flecs"
],
"public": false
}
}

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#include <simple_module.h>
#include <stdio.h>
void PrintPosition(ecs_iter_t *it) {
Position *p = ecs_field(it, Position, 1);
for (int i = 0; i < it->count; i ++) {
printf("p = {%f, %f} (system)\n", p[i].x, p[i].y);
}
}
int main(int argc, char *argv[]) {
ecs_world_t *world = ecs_init_w_args(argc, argv);
// Import module which calls the SimpleModuleImport function
ECS_IMPORT(world, SimpleModule);
// Create system that uses component from module. Note how the component
// identifier is prefixed with the module.
ECS_SYSTEM(world, PrintPosition, EcsOnUpdate, simple.module.Position);
// Create entity with components imported from module
ecs_entity_t e = ecs_set(world, 0, Position, {10, 20});
ecs_set(world, e, Velocity, {1, 2});
// Call progress which runs imported Move system
ecs_progress(world, 0);
// Use component from module in operation
const Position *p = ecs_get(world, e, Position);
printf("p = {%f, %f} (get)\n", p->x, p->y);
return ecs_fini(world);
// Output:
// p = {11.000000, 22.000000} (system)
// p = {11.000000, 22.000000} (get)
}

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#include <simple_module.h>
ECS_COMPONENT_DECLARE(Position);
ECS_COMPONENT_DECLARE(Velocity);
void Move(ecs_iter_t *it) {
Position *p = ecs_field(it, Position, 1);
Velocity *v = ecs_field(it, Velocity, 2);
for (int i = 0; i < it->count; i ++) {
p[i].x += v[i].x;
p[i].y += v[i].y;
}
}
void SimpleModuleImport(ecs_world_t *world) {
// Create the module entity. The PascalCase module name is translated to a
// lower case path for the entity name, like "simple.module".
ECS_MODULE(world, SimpleModule);
// All contents of the module are created inside the module's namespace, so
// the Position component will be created as simple.module.Position
ECS_COMPONENT_DEFINE(world, Position);
ECS_COMPONENT_DEFINE(world, Velocity);
ECS_SYSTEM(world, Move, EcsOnUpdate, Position, Velocity);
}