Properly link flecs library
This commit is contained in:
64
engine/libs/flecs/examples/c/hello_world/src/main.c
Normal file
64
engine/libs/flecs/examples/c/hello_world/src/main.c
Normal file
@@ -0,0 +1,64 @@
|
||||
#include <hello_world.h>
|
||||
#include <stdio.h>
|
||||
|
||||
typedef struct {
|
||||
double x;
|
||||
double y;
|
||||
} Position, Velocity;
|
||||
|
||||
/* Move system implementation. System callbacks may be called multiple times,
|
||||
* as entities are grouped in tables by which components they have, and each
|
||||
* table has its own set of component arrays. */
|
||||
void Move(ecs_iter_t *it) {
|
||||
Position *p = ecs_field(it, Position, 1);
|
||||
Velocity *v = ecs_field(it, Velocity, 2);
|
||||
|
||||
/* Print the set of components for the iterated over entities */
|
||||
char *type_str = ecs_table_str(it->world, it->table);
|
||||
printf("Move entities with [%s]\n", type_str);
|
||||
ecs_os_free(type_str);
|
||||
|
||||
/* Iterate entities for the current table */
|
||||
for (int i = 0; i < it->count; i ++) {
|
||||
p[i].x += v[i].x;
|
||||
p[i].y += v[i].y;
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
/* Create the world */
|
||||
ecs_world_t *world = ecs_init_w_args(argc, argv);
|
||||
|
||||
/* Register components */
|
||||
ECS_COMPONENT(world, Position);
|
||||
ECS_COMPONENT(world, Velocity);
|
||||
|
||||
/* Register system */
|
||||
ECS_SYSTEM(world, Move, EcsOnUpdate, Position, Velocity);
|
||||
|
||||
/* Register tags (components without a size) */
|
||||
ECS_TAG(world, Eats);
|
||||
ECS_TAG(world, Apples);
|
||||
ECS_TAG(world, Pears);
|
||||
|
||||
/* Create an entity with name Bob, add Position and food preference */
|
||||
ecs_entity_t Bob = ecs_new_entity(world, "Bob");
|
||||
ecs_set(world, Bob, Position, {0, 0});
|
||||
ecs_set(world, Bob, Velocity, {1, 2});
|
||||
ecs_add_pair(world, Bob, Eats, Apples);
|
||||
|
||||
/* Run systems twice. Usually this function is called once per frame */
|
||||
ecs_progress(world, 0);
|
||||
ecs_progress(world, 0);
|
||||
|
||||
/* See if Bob has moved (he has) */
|
||||
const Position *p = ecs_get(world, Bob, Position);
|
||||
printf("Bob's position is {%f, %f}\n", p->x, p->y);
|
||||
|
||||
return ecs_fini(world);
|
||||
|
||||
// Output
|
||||
// Move entities with [Position, Velocity, (Identifier,Name), (Eats,Apples)]
|
||||
// Move entities with [Position, Velocity, (Identifier,Name), (Eats,Apples)]
|
||||
// Bob's position is {2.000000, 4.000000}
|
||||
}
|
||||
Reference in New Issue
Block a user