Properly link flecs library

This commit is contained in:
2023-11-09 11:38:29 +01:00
parent dc585396c3
commit 8edcf9305c
1392 changed files with 390081 additions and 164 deletions

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#ifndef FWD_DECLARE_COMPONENT_H
#define FWD_DECLARE_COMPONENT_H
/* This generated file contains includes for project dependencies */
#include "fwd_declare_component/bake_config.h"
#ifdef __cplusplus
extern "C" {
#endif
#ifdef __cplusplus
}
#endif
#endif

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/*
)
(.)
.|.
| |
_.--| |--._
.-'; ;`-'& ; `&.
\ & ; & &_/
|"""---...---"""|
\ | | | | | | | /
`---.|.|.|.---'
* This file is generated by bake.lang.c for your convenience. Headers of
* dependencies will automatically show up in this file. Include bake_config.h
* in your main project file. Do not edit! */
#ifndef FWD_DECLARE_COMPONENT_BAKE_CONFIG_H
#define FWD_DECLARE_COMPONENT_BAKE_CONFIG_H
/* Headers of public dependencies */
#include <flecs.h>
#endif

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{
"id": "fwd_declare_component",
"type": "application",
"value": {
"use": [
"flecs"
],
"public": false
}
}

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#include <fwd_declare_component.h>
#include <stdio.h>
// This example shows how to use utility macro's to forward declare and use a
// component. The ECS_COMPONENT automatically declares a variable that holds a
// component id, but this variable is scoped to the function only. When trying
// to access the component from another function, this typically causes errors
// that look like this:
// "FLECS_IDComponentNameID" is undefined
//
// Forward declaring a component will make the component id available from other
// functions, which fixes this error.
// The component type
typedef struct {
double x, y;
} Position;
// The forward declaration of the component id variable. This variable will have
// the name FLECS_IDPositionID, to ensure its name won't conflict with the type.
ECS_COMPONENT_DECLARE(Position);
// When you want forward declare a component from a header, make sure to use the
// extern keyword to prevent multiple definitions of the same variable:
//
// In the header:
// extern ECS_COMPONENT_DECLARE(Position);
//
// In *one* of the source files:
// ECS_COMPONENT_DECLARE(Position);
// To forward declare entities created with ECS_ENTITY, ECS_TAG or ECS_PREFAB,
// use ECS_DECLARE.
ECS_DECLARE(Wizard);
// Regular entity handles can also be forward declared
ecs_entity_t Platoon_1;
ecs_entity_t create_npc(ecs_world_t *world) {
ecs_entity_t result = ecs_new(world, 0);
// Without the forward declaration, this would have thrown a compiler error
ecs_set(world, result, Position, {10, 20});
ecs_add(world, result, Wizard);
// An entity that's not declared using the utility macro's can be added with
// ecs_add_id. This has the same effect, with as only difference that this
// function doesn't look for a variable named FLECS_EPlatoon_1
ecs_add_id(world, result, Platoon_1);
return result;
}
int main(int argc, char *argv[]) {
ecs_world_t *world = ecs_init_w_args(argc, argv);
// Register the component and assign the forward declared variable.
ECS_COMPONENT_DEFINE(world, Position);
// Same for the tag
ECS_TAG_DEFINE(world, Wizard);
// A forward declared entity can be assigned as any variable
Platoon_1 = ecs_new_id(world);
// Create new entity with Position
ecs_entity_t e = create_npc(world);
const Position *p = ecs_get(world, e, Position);
printf("{%f, %f}\n", p->x, p->y);
// To access the component id variable directly, use the ecs_id macro:
printf("Id of Position is %u\n",
(uint32_t)ecs_id(Position)); // the cast avoids formatting warnings
return ecs_fini(world);
// Output:
// {10.000000, 20.000000}
// Id of Position is 497
}