Properly link flecs library
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# Documentation
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## Getting Started
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- [FAQ](/flecs/md_docs_FAQ.html)
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- [Quickstart](/flecs/md_docs_Quickstart.html)
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- [Flecs Script Tutorial](/flecs/md_docs_FlecsScriptTutorial.html)
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- [Designing with Flecs](/flecs/md_docs_DesignWithFlecs.html)
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- [Getting Started with Unreal Engine](https://github.com/PreyK/Unreal-Minimum-Viable-Flecs)
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## Manuals
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- [Manual](/flecs/md_docs_Manual.html)
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- [Query Manual](/flecs/md_docs_Queries.html)
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- [Systems Manual](/flecs/md_docs_Systems.html)
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- [Relationships Manual](/flecs/md_docs_Relationships.html)
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- [JSON Format Manual](/flecs/md_docs_JsonFormat.html)
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- [REST API Manual](/flecs/md_docs_RestApi.html)
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## API reference
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- [C API](/flecs/group__c.html)
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- [C++ API](/flecs/group__cpp.html)
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## Examples
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- [C examples](https://github.com/SanderMertens/flecs/tree/master/examples/c)
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- [C++ examples](https://github.com/SanderMertens/flecs/tree/master/examples/cpp)
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## Demos
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- [Tower Defense (C++)](https://github.com/SanderMertens/tower_defense)
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- [City (C)](https://github.com/flecs-hub/city)
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## Articles
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- [Where are my entities and components](https://ajmmertens.medium.com/building-an-ecs-1-where-are-my-entities-and-components-63d07c7da742)
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- [Archetypes and vectorization](https://ajmmertens.medium.com/building-an-ecs-2-archetypes-and-vectorization-fe21690805f9)
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- [Making the most of entity identifiers](https://ajmmertens.medium.com/doing-a-lot-with-a-little-ecs-identifiers-25a72bd2647)
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- [Building games in ECS with entity relationships](https://ajmmertens.medium.com/building-games-in-ecs-with-entity-relationships-657275ba2c6c)
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- [Why storing state machines in ECS is a bad idea](https://ajmmertens.medium.com/why-storing-state-machines-in-ecs-is-a-bad-idea-742de7a18e59)
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- [Why vanilla ECS is not enough](https://ajmmertens.medium.com/why-vanilla-ecs-is-not-enough-d7ed4e3bebe5)
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- [ECS: From tool to paradigm](https://ajmmertens.medium.com/ecs-from-tool-to-paradigm-350587cdf216)
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