Restructure/refactor of main.c
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game/systems/systems.h
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10
game/systems/systems.h
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#ifndef PIXELDEFENSE_SYSTEMS_H
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#define PIXELDEFENSE_SYSTEMS_H
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#include <flecs.h>
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#include "../components.h"
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void renderEntities(ecs_iter_t *it);
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#endif //PIXELDEFENSE_SYSTEMS_H
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