Properly handle map collisions when placing/destroying buildings
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@@ -33,6 +33,7 @@ ECS_TAG_DECLARE(Selectable);
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ECS_TAG_DECLARE(Selected);
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ECS_COMPONENT_DECLARE(Worker);
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ECS_COMPONENT_DECLARE(Building);
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ECS_COMPONENT_DECLARE(Unit);
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ECS_TAG_DECLARE(Storage);
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ECS_TAG_DECLARE(Harvestable);
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@@ -71,6 +72,7 @@ void initComponentIDs(ecs_world_t *ecs) {
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ECS_TAG_DEFINE(ecs, Selected);
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ECS_COMPONENT_DEFINE(ecs, Worker);
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ECS_COMPONENT_DEFINE(ecs, Building);
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ECS_COMPONENT_DEFINE(ecs, Unit);
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ECS_TAG_DEFINE(ecs, Storage);
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ECS_TAG_DEFINE(ecs, Harvestable);
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