Add 8 layers to collisions
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9
game/constants.h
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9
game/constants.h
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#ifndef PIXELDEFENSE_CONSTANTS_H
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#define PIXELDEFENSE_CONSTANTS_H
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enum {
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COLL_LAYER_TERRAIN = 0,
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COLL_LAYER_BUILDINGS = 1,
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};
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#endif //PIXELDEFENSE_CONSTANTS_H
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