Add 8 layers to collisions

This commit is contained in:
2024-01-13 08:09:34 +01:00
parent 0118e574de
commit 8692d89479
10 changed files with 76 additions and 61 deletions

View File

@@ -78,7 +78,7 @@ ecs_entity_t placeBuilding(Game *game, BuildingType type,
region.rec.height *= sizeY;
ecs_set_ptr(ECS, building, TextureRegion, &region);
bzTileMapSetCollisions(&game->map, true, posX, posY, sizeX, sizeY);
bzTileMapSetCollisions(&game->map, true, COLL_LAYER_BUILDINGS, posX, posY, sizeX, sizeY);
switch (type) {
case BUILDING_KEEP: