Depositing resources increases player resources
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@@ -22,6 +22,7 @@ i32 harvestEvent(ecs_entity_t entity, HarvestEvent event) {
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soundsPlay(sounds, SOUND_WOOD_PUNCH);
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Resource *res = ecs_get_mut(ECS, entity, Resource);
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BZ_ASSERT(res->type == event.type);
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event.amount = BZ_MIN(event.amount, res->amount);
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res->amount -= event.amount;
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@@ -32,4 +33,24 @@ i32 harvestEvent(ecs_entity_t entity, HarvestEvent event) {
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}
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void depositEvent(ecs_entity_t entity, DepositEvent event) {
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BZ_ASSERT(ecs_has(ECS, entity, Storage));
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BZ_ASSERT(ecs_has(ECS, entity, Owner));
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Owner owner = *ecs_get(ECS, entity, Owner);
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Game *game = ecs_singleton_get_mut(ECS, Game);
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PlayerResources *res = &game->playerResources[owner.player];
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switch (event.type) {
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case RES_WOOD:
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res->wood += event.amount;
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break;
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case RES_GOLD:
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res->gold += event.amount;
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break;
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case RES_FOOD:
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res->food += event.amount;
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break;
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default:
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BZ_ASSERT(false);
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break;
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}
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}
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