Depositing resources increases player resources

This commit is contained in:
2024-01-23 19:53:25 +01:00
parent 3511b260cc
commit 777ebeadc4
4 changed files with 28 additions and 3 deletions

View File

@@ -22,6 +22,7 @@ i32 harvestEvent(ecs_entity_t entity, HarvestEvent event) {
soundsPlay(sounds, SOUND_WOOD_PUNCH);
Resource *res = ecs_get_mut(ECS, entity, Resource);
BZ_ASSERT(res->type == event.type);
event.amount = BZ_MIN(event.amount, res->amount);
res->amount -= event.amount;
@@ -32,4 +33,24 @@ i32 harvestEvent(ecs_entity_t entity, HarvestEvent event) {
}
void depositEvent(ecs_entity_t entity, DepositEvent event) {
BZ_ASSERT(ecs_has(ECS, entity, Storage));
BZ_ASSERT(ecs_has(ECS, entity, Owner));
Owner owner = *ecs_get(ECS, entity, Owner);
Game *game = ecs_singleton_get_mut(ECS, Game);
PlayerResources *res = &game->playerResources[owner.player];
switch (event.type) {
case RES_WOOD:
res->wood += event.amount;
break;
case RES_GOLD:
res->gold += event.amount;
break;
case RES_FOOD:
res->food += event.amount;
break;
default:
BZ_ASSERT(false);
break;
}
}