Depositing resources increases player resources
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@@ -124,9 +124,11 @@ extern ECS_COMPONENT_DECLARE(Easing);
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* Event components
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*********************************************************/
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typedef struct HarvestEvent {
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ResourceType type;
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i32 amount;
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} HarvestEvent;
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typedef struct DepositEvent {
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ResourceType type;
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i32 amount;
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} DepositEvent;
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