Depositing resources increases player resources
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@@ -108,7 +108,7 @@ void igResource(ecs_world_t *ecs,
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void igOwner(ecs_world_t *ecs,
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ecs_entity_t entity, ecs_entity_t comp) {
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Owner *owner = ecs_get_mut_id(ecs, entity, comp);
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igInputInt("PlayerID", &owner->player, 0, 0, 0);
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igText("PlayerID: %d", owner->player);
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}
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void igSpatialGridID(ecs_world_t *ecs,
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