Merge tilesets into one
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@@ -100,14 +100,14 @@ bool initTreesLayer(BzTileMap *map, BzTileLayer *layer) {
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BzTile tile = layer->data[y * layer->width + x];
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BzTile layerTile = tile;
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tile = bzTilesetGetTile(tileset, tile);
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if (tile != 185) continue; // Not a tree
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if (tile == -1) continue; // Not a tree
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f32 sizeX = tileset->tileWidth;
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f32 sizeY = tileset->tileHeight;
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f32 posX = layer->offsetX + x * sizeX;
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f32 posY = layer->offsetY + y * sizeY;
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ecs_entity_t e = ecs_new_id(ECS);
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bzSpatialGridInsert(game->entityGrid, &e, posX, posY, sizeX, sizeY);;
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//bzSpatialGridInsert(game->entityGrid, &e, posX, posY, sizeX, sizeY);;
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posX += sizeX * 0.5f;
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posY += sizeY * 0.5f;
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ecs_add(ECS, e, TextureTerrain);
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