Fix rotation
This commit is contained in:
@@ -535,7 +535,6 @@ static void renderGame(Game *game, float dt) {
|
||||
while (ecs_iter_next(&it)) {
|
||||
Particle *particle = ecs_field(&it, ParticleLayer0, 1);
|
||||
for (i32 i = 0; i < it.count; i++) {
|
||||
bzLogInfo("what");
|
||||
if (updateParticle(tex, &particle[i], dt))
|
||||
ecs_delete(ECS, it.entities[i]);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user