Fix memory leak when iterating path
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@@ -43,6 +43,7 @@ void entityUpdateSpatialID(ecs_iter_t *it);
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void entityUpdateKinematic(ecs_iter_t *it);
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/*
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* 0: Game (singleton) for object pool
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* 1: Position
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* 2: Rotation
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* 3: Velocity
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