Fix memory leak when iterating path
This commit is contained in:
@@ -191,7 +191,7 @@ void update(float dt, void *userData) {
|
||||
snprintf(titleBuf, sizeof(titleBuf), "FPS: %d | %.2f ms", GetFPS(), GetFrameTime() * 1000);
|
||||
SetWindowTitle(titleBuf);
|
||||
|
||||
updatePlayerInput(NULL);
|
||||
updatePlayerInput(NULL);
|
||||
}
|
||||
|
||||
void render(float dt, void *userData) {
|
||||
@@ -224,6 +224,7 @@ void imguiRender(float dt, void *userData) {
|
||||
|
||||
igSetNextWindowSize((ImVec2){300, 400}, ImGuiCond_FirstUseEver);
|
||||
igBegin("Debug Menu", NULL, 0);
|
||||
igText("Num paths from pool available: %llu", bzObjectPoolCalcNumFree(game->pools.pathData));
|
||||
const char *inputState = "NONE";
|
||||
switch (input->state) {
|
||||
case INPUT_NONE:
|
||||
|
||||
Reference in New Issue
Block a user