Add destructor for SpatialGridID and Path, remove unused Animation code
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@@ -41,13 +41,7 @@ void updateUnitActionsSystem(ecs_iter_t *it);
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* Entity Systems
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**********************************/
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/* Observer (for unregistering collision)
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* 0: Game (singleton)
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* 1: SpatialGridID
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*/
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void entitySpatialRemove(ecs_iter_t *it);
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/* Observer (for releasing path objects)
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/* Observer (for removing TargetPosition)
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* 0: Game (singleton) for object pool
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* 1: Path
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*/
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