Make collider retrieving more permissive
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@@ -95,7 +95,6 @@ void bzTileMapDestroy(BzTileMap *tilemap);
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void bzTileMapDraw(BzTileMap *map);
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void bzTileMapDrawColliders(BzTileMap *map);
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bool bzTileMapCanPlace(BzTileMap *map, i32 tileX, i32 tileY, i32 sizeX, i32 sizeY);
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BzTileCollider bzTileMapGetCollider(BzTileMap *map, i32 x, i32 y);
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