Add hurt, die animation when taking damage
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@@ -9,6 +9,7 @@ ecs_entity_t entityCreateEmpty();
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ecs_entity_t entityCreateBaseUnit(const Position position, f32 size, Player player,
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EntityType type, AnimType startAnim, Game *game);
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ecs_entity_t entityCreateSoldier(const Position position, Player player, Game *game);
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ecs_entity_t entityCreateWarrior(const Position position, Player player, Game *game);
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ecs_entity_t entityCreateWorker(const Position position, Player player, Game *game);
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ecs_entity_t entityRecruit(EntityType type, Position position, Player player, Game *game);
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