Add hurt, die animation when taking damage

This commit is contained in:
2024-02-07 17:14:17 +01:00
parent d6466b8f55
commit 6c1d0dfdb2
16 changed files with 251 additions and 24 deletions

View File

@@ -56,6 +56,10 @@ ecs_entity_t entityCreateBaseUnit(const Position position, f32 size, Player play
ecs_set(ECS, e, AIBlackboard, {.entity = e});
ecs_add_id(ECS, e, Selectable);
ecs_set(ECS, e, Unit, {
.attackElapsed = 0.0f,
.attackCooldown = 1.0f,
.minDamage = 1.0f,
.maxDamage = 2.0f,
.acceleration = 80.0f,
.maxSpeed = 15.0f,
.deceleration = 0.1f,
@@ -67,6 +71,28 @@ ecs_entity_t entityCreateBaseUnit(const Position position, f32 size, Player play
ecs_entity_t entityCreateSoldier(const Position position, Player player, Game *game) {
ecs_entity_t e = entityCreateBaseUnit(position, 10.0f, player, ENTITY_SOLDIER, ANIM_IDLE, game);
ecs_set(ECS, e, Health, {
.startHP = 40.0f,
.hp = 40.0f,
.lastChanged = -1.0f
});
Unit *unit = ecs_get_mut(ECS, e, Unit);
unit->minDamage = 5.0f;
unit->maxDamage = 10.0f;
unit->attackCooldown = 1.0f;
return e;
}
ecs_entity_t entityCreateWarrior(const Position position, Player player, Game *game) {
ecs_entity_t e = entityCreateBaseUnit(position, 10.0f, player, ENTITY_WARRIOR, ANIM_IDLE, game);
ecs_set(ECS, e, Health, {
.startHP = 80.0f,
.hp = 80.0f,
.lastChanged = -1.0f
});
Unit *unit = ecs_get_mut(ECS, e, Unit);
unit->minDamage = 8.0f;
unit->maxDamage = 22.0f;
unit->attackCooldown = 1.8f;
return e;
}