Fix harvesting and add resource depositing
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@@ -149,7 +149,9 @@ typedef struct EntityArms {
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typedef struct HarvestEvent {
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i32 amount;
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} HarvestEvent;
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extern ECS_COMPONENT_DECLARE(HarvestEvent);
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typedef struct DepositEvent {
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i32 amount;
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} DepositEvent;
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/**********************************************************
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* Gameplay components
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