Fix harvesting and add resource depositing
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@@ -23,8 +23,6 @@ ECS_COMPONENT_DECLARE(TextureRegion);
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ECS_COMPONENT_DECLARE(Animation);
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ECS_COMPONENT_DECLARE(Easing);
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ECS_COMPONENT_DECLARE(HarvestEvent);
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ECS_COMPONENT_DECLARE(UnitAI);
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ECS_COMPONENT_DECLARE(UnitAction);
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@@ -61,8 +59,6 @@ void initComponentIDs(ecs_world_t *ecs) {
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ECS_COMPONENT_DEFINE(ecs, Animation);
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ECS_COMPONENT_DEFINE(ecs, Easing);
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ECS_COMPONENT_DEFINE(ecs, HarvestEvent);
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ECS_COMPONENT_DEFINE(ecs, UnitAI);
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ECS_COMPONENT_DEFINE(ecs, UnitAction);
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