Setup state in setAIBehaviour (syncpoints)
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@@ -53,11 +53,6 @@ ecs_entity_t entityCreateBaseUnit(const Position position, f32 size, Player play
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.elapsed = 0.0f,
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});
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}
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ecs_set(ECS, e, BzBTState, {
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.root = NULL,
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.nodeStatePool = game->pools.btNodeState
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});
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ecs_set(ECS, e, AIBlackboard, {.entity = e});
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ecs_add_id(ECS, e, Selectable);
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Unit unitComp = {
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.attackElapsed = 0.0f,
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