Fix hitboxes for entities
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@@ -199,7 +199,9 @@ void drawSettingsUI(Game *game, f32 dt);
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* Utils
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**********************************/
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bool getEntityHitBox(ecs_entity_t entity, Position *outPos, Rectangle *outHitBox);
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bool entityGetHitBox(ecs_entity_t entity, Position *outPos, Rectangle *outHitBox);
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Rectangle entityTransformHitBox(Position position, HitBox hitBox);
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Vector2 entityGetCenter(Position position, HitBox hitBox);
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/**********************************
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* MISC
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