Fix hitboxes for entities
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@@ -309,22 +309,19 @@ void drawPlayerInputUIGround() {
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for (i32 i = 0; i < it.count; i++) {
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ecs_entity_t entity = it.entities[i];
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f32 radius = BZ_MAX(hitbox[i].width, hitbox[i].height);
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Position center = entityGetCenter(pos[i], hitbox[i]);
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radius *= 0.8f;
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const f32 lineThickness = 1.0f;
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if (ecs_has(ECS, entity, Building)) {
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const f32 padding = 2.0f;
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Rectangle bounds = {
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pos[i].x + hitbox[i].x - padding,
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pos[i].y - hitbox[i].y - padding,
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pos[i].y - hitbox[i].height - padding,
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hitbox[i].width + padding * 2,
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hitbox[i].height + padding * 2,
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};
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DrawRectangleLinesEx(bounds, lineThickness, GREEN);
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} else {
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Position center = {
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pos[i].x + hitbox[i].x + hitbox[i].width * 0.5f,
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pos[i].y + hitbox[i].y + hitbox[i].height * 0.5f,
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};
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DrawRing(center, radius, radius + lineThickness, 0, 360, 12, GREEN);
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}
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}
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@@ -372,7 +369,7 @@ ecs_entity_t queryEntity(BzSpatialGrid *entityGrid, Vector2 point, ecs_entity_t
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if (!ecs_has_id(ECS, entity, tag)) continue;
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Vector2 pos;
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Rectangle hitbox;
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if (!getEntityHitBox(entity, &pos, &hitbox)) continue;
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if (!entityGetHitBox(entity, &pos, &hitbox)) continue;
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if (!CheckCollisionPointRec(point, hitbox)) continue;
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@@ -410,7 +407,7 @@ void selectUnits(BzSpatialGrid *entityGrid, Rectangle area, Player player) {
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}
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if (!ecs_has_id(ECS, entity, ecs_id(Unit))) continue;
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Rectangle hitbox;
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if (!getEntityHitBox(entity, NULL, &hitbox)) continue;
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if (!entityGetHitBox(entity, NULL, &hitbox)) continue;
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if (!CheckCollisionRecs(area, hitbox)) continue;
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ecs_add(ECS, entity, Selected);
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